meaningful play 2008 travel

Program

Meaningful Play 2008 includes thought-provoking presentations from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games.

Below is the conference schedule. You can also view the detailed schedule.

Wednesday, October 8
  Ballroom Parlor A Green Room Parlor C
6:30p-9:00pEarly Registration in the lobby of the Marriott hotel
Thursday, October 9
  Ballroom Parlor A Green Room Parlor C
8:00a-9:00aRegistration and Continental Breakfast on the 2nd floor of the MSU Union
9:00a-9:15aConference Welcome
9:15a-10:15aThe Game Designer as Change Agent by Richard Hilleman (Keynote)
10:15a-10:45aBreak
10:45a-11:45pFrom Experiment Gameplay to the Wonderful World of Goo by Drew Davidson (Speaker)Games and Physical Health (Papers)Emergent Gameplay (Papers)User-Created Content And Program-Modification In Video Games And Virtual Worlds (Panel)
11:45p-1:15pLunch (on your own)
1:15p-2:15pTurning Gamers to Soldiers: War Games in the Modern Military by David Versaw (Speaker)Designing Games for Health (Papers)Analyzing and Understanding Games (Papers)Talent, Incentives, and Infrastructure: Growing the Game Industry in Michigan (Panel)
2:15p-2:45pBreak
2:45p-3:45pPlayer-Centered Design for Instructional Games by Robert Appelman and Sonny Kirkley (Speaker)Games to Change Brains (Papers)Alternative platforms for learning games (Papers)The Emerging Flash Game Industry and the Opportunities for Meaningful Play by Jared Riley (Speaker)
3:45p-4:00pBreak
4:00p-5:00pThe Unknown Possibilities of Existence by Ian Bogost (Keynote)
5:00p-6:00pBreak
6:00p-8:00pConference Reception, Game Exhibition, and Poster Session (Reception) at East Lansing Technology Innovation Center
Friday, October 10
  Ballroom Parlor A Green Room Parlor C
8:00a-9:00aRegistration and Continental Breakfast on the 2nd floor of the MSU Union
9:00a-10:00aAll Play is Meaningful by Leigh Anne Cappello (Keynote)
10:00a-10:30aBreak
10:30a-11:30aDesigning K-6 educational games from Playstation to PSP by Dave Adams and Peter Rogan (Speaker)Games for Learning (Papers)Social Play (Papers)Suitable for all ages: Game design for the 60+ demographic (Panel)
11:30a-1:00pLunch (on your own)
1:00p-2:00pMaking an Impact: Serious Issues in Non-Serious Games by Monica Evans (Speaker)Game Design and Development (Papers)MMORPGs and Virtual Worlds (Papers)Game Face(book): The Intersection of Games and Social Network Sites (Panel)
2:00p-2:30pBreak
2:30p-3:30pResearching Spore: A New Approach to Player Testing by Nate Bolt (Speaker)Games and Culture (Papers)When Will Games Grow Up?: Handling Adult Topics In Video Games (Roundtable)Playing with Public Policy: Games to involve and inform the public (Panel)
3:30p-3:45pBreak
3:45p-4:45pSerious Gaming: Assumptions and Realities by Ute Ritterfeld (Keynote)
5:00p-7:00pHappy Hour Gathering (Reception) at Harper's Restaurant & Brew Pub
Saturday, October 11
  Ballroom Parlor A Green Room Parlor C
8:00a-9:00aRegistration and Continental Breakfast on the 2nd floor of the MSU Union
9:00a-10:00aThe Play of Persuasion: Why "Serious" Isn't the Opposite of Fun by Nick Fortugno (Keynote)
10:00a-10:15aBreak
10:15a-11:15aCreating Crossover Learning Products by Scott Traylor (Speaker)Player Involvement (Papers)From the Keyboard to the Game Board - Part 1 (Papers)Approaches to Language Learning as Meaningful Play (Panel)
11:15a-11:30aBreak
11:30a-12:30pBringing Tangential Learning to Games by James Portnow (Speaker)Player Motivation (Papers)From the Keyboard to the Game Board - Part 2 (Papers)
12:30p-1:00pLunch (provided in ballroom)
1:00p-2:00pThe Great White Whale of Meaningful Play by Tracy Fullerton (Keynote)
2:00p-2:30pConference Closing and Game Awards