Session Information
Title | Games for Impact: the Transformational Game Development Process |
Presenter(s) | Drew Davidson is the Director of the Entertainment Technology Center at Carnegie Mellon University. He is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He completed his Ph.D. in Communication Studies at the University of Texas at Austin. Prior to that, he received a B.A. and M.A. in Communications Studies at the University of North Carolina at Chapel Hill. He chaired Game Art & Design and Interactive Media Design at the Art Institute of Pittsburgh and the Art Institute Online. Drew has taught and researched at several universities. Drew also consults for a variety of companies, institutions and organizations. |
Time | Saturday, October 20, 11:30a-12:30p |
Location | Ballroom |
Format | Speaker |
Description | Game development is a combination of art, science and design. Games for Impact have a purpose, which requires additional subject-matter expertise (whether it be learning, health, civics and more) and related concepts (such as theories of learning, persuasion, behavior, communication, etc.). If you're interested in developing a transformational game, it's important to consider how this interdisciplinary mix makes for a unique process to create games that are challenging, engaging and impactful.
This overview was created by the Academic Consortium for the Office of Science and Technology Policy at the White House. Under the guidance of Constance Steinkuehler, the consortium, which is made up of representatives from 20 universities, worked together to draft these best practices to help communicate the unique and challenging process of developing transformational games. |