Meaningful Play 2008 Conference Proceedings
Overview
Meaningful Play 2008 took place October 9 - 11, 2008 in East Lansing, MI, USA on the campus of Michigan State University. It was hosted by the MSU Serious Games Program.
Peer Review Process
All paper submissions were peer-reviewed by at least three members of the program committee (see below) specializing in the area of the paper topic.
Top Paper Awards
Paper submissions were considered for Top Paper awards by the program committee. Top Paper awardees were invited to submit a modified manuscript to the Meaningful Play 2008 Special Issue (July-September 2009 issue) of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations.
Papers
Below are the papers included in the electronic proceedings. Follow the links to view the abstracts or complete papers when available.
- Alternative platforms for learning games
$12 TV-Computers as an Ultra-Affordable Platform for Computer-Aided Education
By: James Lomas
view abstract- view paperDiminutive Subjects, Design Strategy, and Driving Sales: Preschoolers and the Nintendo DS
By: J. Alison Bryant, Anna Akerman and Jordana Drell
view abstract- view paperLearning via Gaming: An Immersive Environment for Teaching Kids Handwriting
By: Bruce Maxim and Nicholas Martineau
view abstract- view paper - Analyzing and Understanding Games
A Framework for the Analysis and Design of Meaningful Games
By: Russell Williams
view abstract- view paperBeyond Choices: A Typology of Ethical Computer Game Designs (Top Paper Award)
By: Miguel Sicart
view abstractThe Rhetoric of Serious Game Genres: Issues for Analysis and Design
By: Lee Sherlock
view abstract- view paper - Designing Games for Health
Impacts of Narrative, Nurturing, and Game-Play on Health-Related Outcomes in an Action-Adventure Health Game (Top Paper Award)
By: Debra Lieberman
view abstract- view paperPress Play to Grow! Designing Video Games as Trojan Horses for Catalyzing Human Development
By: Moses Silbiger
view abstract- view paperThe Social Construction Model of Interactive Gaming for Disabled Users: Benefits and Developmental Evaluation
By: John Richardson
view abstract- view paper - Emergent Gameplay
The Significance of Jeep Tag: On Player-Imposed Rules in Video Games
By: Felan Parker
view abstract- view paperUser Experiences of Game Idea Generation Games
By: Annakaisa Kultima, Johannes Niemel, Janne Paavilainen and Hannamari Saarenp
view abstract- view paperVisualizing Game Mechanics and Emergent Gameplay
By: Joris Dormans
view abstract- view paper - From the Keyboard to the Game Board - Part 1
A Transmedia Comparison of Digital and Tabletop Board Games
By: Brian Magerko
view abstract- view paperContrasting Player Conflicts in Digital Games and Board Games
By: Ben Medler
view abstractPigs in the Poke: The Dynamics of Traditional Village Life, Games of Chance and Strategy
By: Brian Hayden
view abstract - From the Keyboard to the Game Board - Part 2
Games in Libraries: Past, Present, and Future
By: Scott Nicholson
view abstractLessons Learned From Building Board Games
By: Francisco Ortega-Grimaldo
view abstract- view paperThe Anti-Immersive Theatre of Role-Playing Games
By: Michael Ryan Skolnik
view abstract- view paperThe Ethnography of Collectible Miniature Game Storyworlds
By: Ethan Watrall and Patrick Shaw
view abstract- view paper - Game Design and Development
Games as Texts: Semiotic Relationships Between Gameplay and Cutscenes
By: Dave Jones
view abstract- view paperIterations of an Open-Source 3D Game Engine: Multiplayer Environments for Learners
By: Brett Shelton, Marco Alvarez, Michael Capell, Chad Coats, Jon Scoresby and Tim Stowell
view abstract- view paperSimDialog: A Visual Game Dialog Editor
By: Charles Owen, Frank Biocca, Corey Bohil and Jason Conley
view abstract- view paper - Games and Culture
Teens, Video Games, and Civics
By: Jessica Vitak, Pew Internet & American Life Project
view abstractThe International Edition and National Exoticism
By: Stephen Mandiberg
view abstract- view paper - Games and Physical Health
Designing Meaningful Play: A case study involving Queen of Wheat and Elvis Pretzley
By: Kristin Hughes
view abstractEat M Up! Studying the Link between Game Experience and Eating Behaviour
By: Karolien Poels, Yvonne de Kort and Wijnand IJsselsteijn
view abstractI like to see myself on screen: Effects of seeing oneself on screen and body image dissatisfaction on exercise experiences in playing an exercise video game
By: Hayeon Song, Wei Peng and Kwan Lee
view abstract - Games for Learning
The Ludenic MBA? Games and Simulations in Management Education: Lessons learned from a comparative, school-wide computerized online multi-game perspective
By: Sheizaf Rafaeli
view abstract- view paperUnderstanding of science concepts through gameplay in a prototype game
By: Kermin Joel Martinez-Hernandez, Dustin S. Hillman, Gabriela C. Weaver and Carlos Rafael Morales
view abstractVideo Game Representations as Cues for Collaboration and Learning (Top Paper Award)
By: Matthew Sharritt and Daniel Suthers
view abstract - Games to Change Brains
A Hard Day's Night: The Recovery Potential of Video and Computer Games
By: Leonard Reinecke
view abstractThe Challenge of Challenge: Avoiding and Embracing Difficulty in a Memory Game
By: Carrie Heeter, Brian Winn, Jillian Winn and Andrea Bozoki
view abstract- view paperVideo Games Change Your Brain
By: Jing Feng and Ian Spence
view abstract- view paper - MMORPGs and Virtual Worlds
Gamestar Mechanic: Reflections on the Design (Research) of a Game about Game Design
By: Ivan Games
view abstract- view paperGreen Reading, Green Gaming: The Future of Ecocriticsm, Storytelling, and Environmental Ethics in Virtual Worlds
By: Matthew Kaplan
view abstract- view paperThe Play's the Thing: The Arden 'Failure' and the Future of the Educational Games Movement
By: Elizabeth Losh
view abstract- view paper - Player Involvement
Play and Embodied Media
By: Andrew Bucksbarg
view abstract- view paperRules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games (Top Paper Award)
By: Brian Gajadhar, Yvonne de Kort and Wijnand IJsselsteijn
view abstractVolunteer Computing Games: Merging Online Casual Gaming with Volunteer Computing
By: Charles Cusack, Evan Peck and Maria Riolo
view abstract- view paper - Player Motivation
Game Design and the Challenge-Avoiding Impression Manager Player Type (Top Paper Award)
By: Carrie Heeter, Brian Magerko, Ben Medler and Joe Fitzgerald
view abstractGirls Playing Games: The Effect of Gender Stereotypes on Video Game Playing Motivation and Performance
By: Elaine Chan
view abstract- view paperInspiring Stories through Content
By: Caitlin Kelleher
view abstract- view paper - Social Play
Online play, online connection: A Longitudinal Social Network Analysis of BZFlag
By: John Paolillo and Daniel Kutz
view abstract- view paperUsing Recommendation Systems to Adapt Gameplay (Top Paper Award)
By: Ben Medler
view abstract
Panels
Below are the panels included in the electronic proceedings. Follow the links to view the abstracts.
- Approaches to Language Learning as Meaningful Play
view abstractDongping Zheng, Michigan State University
Ruhui Ni, Michigan State University
Ken Dirkin, Michigan State University
Yi Ma, Michigan State University
D. Matthew Boyer, Michigan State University - Game Face(book): The Intersection of Games and Social Network Sites
view abstractCliff Lampe, Michigan State University
Kurt DeMaagd, Michigan State University
Nicole Ellison, Michigan State University
Jon Monberg, Michigan State University - Playing with Public Policy: Games to involve and inform the public
view abstractAlex Quinn, Executive Director, Games for Change (http://www.gamesforchange.org)
Ian Bogost, Assistant Professor, Georgia Tech University and CEO, Persuasive Games (http://www.bogost.com)
Nick Fortugno, Co-founder and President, Rebel Monkey (http://www.rebelmonkey.com/)
Tracy Fullerton, Associate Professor in the Interactive Media Division of the USC School of Cinematics Arts and Director of the Electronic Arts Game Innovation Lab (http://tracyfullerton.com)
Scott Traylor, CEO, 360Kid (http://www.360kid.com) - Suitable for all ages: Game design for the 60+ demographic
view abstractBob De Schutter, Group T Engineering School, Catholic University of Louvain
Vero Vandenabeele, Group T Engineering School, Catholic University of Louvain
Gerrit Vos, CUO-IBBT, Catholic University of Louvain
Jan-Henk Annema, CUO-IBBT, Catholic University of Louvain
Mieke Van Gils, CUO-IBBT, Catholic University of Louvain
Jan Derboven, CUO-IBBT, Catholic University of Louvain
Yorick Poels, CUO-IBBT, Catholic University of Louvain
Henk Herman Nap, Technical University of Eindhoven
Wijnand IJsselsteijn, Eindhoven University of Technology
Yvonne de Kort, Eindhoven University of Technology
Leyla Dogruel, FU Berlin
Sven Joeckel, TU Ilmenau
Yvonne Woldberg, Universiteit Utrecht, EPN - Platform for the Information Society - Talent, Incentives, and Infrastructure: Growing the Game Industry in Michigan
view abstractGjon Camaj, CEO, Image Space, Inc.
Matt Toschlog, CEO, Reactor Zero
Tony Wenson, COO, Michigan Film Office
Brian Winn, Associate Professor, Michigan State University - User-Created Content And Program-Modification In Video Games And Virtual Worlds
view abstractBarbara Johnson, University of Minnesota Duluth
Beth King, University of Wisconsin - Madison
Ibrahim Yucel, Penn State University
Shree Durga, University of Wisconsin - Madison
Program Committee
Chairs
- Brian Winn, Michigan State University
- Ethan Watrall, Michigan State University
- Carrie Heeter, Michigan State University
Committee Members
- Frank Biocca, Michigan State University
- Corey Bohil, Michigan State University
- Ian Bogost, Georgia Institute of Technology
- Peter Brinson, University of Southern California
- Charles Cusack, Hope College
- Drew Davidson, Carnegie Mellon University
- Ann DeMarle, Champlain College
- Richard Van Eck, University of North Dakota
- Douglas Eyman, George Mason University
- Richard Ferdig, University of Florida
- Elisabeth (Betty) Hayes, Arizona State University
- Yasmin B. Kafai, University of Pennsylvania
- Matthew Koehler, Michigan State University
- Belinda Lange, University of Southern California
- Kwan M. Lee, University of Southern California
- Mira Lee, Michigan State University
- Debra Lieberman, University of California, Santa Barbara
- Brian Magerko, Georgia Institute of Technology
- Bruce R. Maxim, University of Michigan - Dearborn
- Ben Medler, Georgia Institute of Technology
- Michael Nitsche, Georgia Institute of Technology
- Charles Owen, Michigan State University
- Jim Parker, University of Calgary
- Wei Peng, Michigan State University
- Andrew Phelps, Rochester Institute of Technology
- James E. Porter, Michigan State University
- Bill Punch, Michigan State University
- Clark Quinn, Quinnovation
- Brett E. Shelton, Utah State University
- Constance Steinkuehler, University of Wisconsin - Madison
- Dwayne Towell, Abilene Christian University
- Peter Vorderer, Free University Amsterdam
- Rene Weber, University of California, Santa Barbara
- José P. Zagal, Georgia Institute of Technology