Meaningful Play 2012 Conference Proceedings
Overview
Meaningful Play 2012 took place October 18 - 20, 2012 in East Lansing, MI, USA on the campus of Michigan State University. It was hosted by the MSU Serious Games Program.
Peer Review Process
All paper submissions were peer-reviewed by at least three members of the program committee (see below) specializing in the area of the paper topic.
Top Paper Awards
Paper submissions were considered for Top Paper awards by the program committee. Top Paper awardees were invited to submit a modified manuscript to the Meaningful Play 2012 Special Issue of the Journal of Games and Culture. The Journal of Games and Culture is a peer-reviewed, international journal that promotes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies and its scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives.
Papers
Below are the papers included in the electronic proceedings. Follow the links to view the abstracts or complete papers when available.
- Beyond Just Crunching Numbers: Games for Learning Math and Science
Designing a Game-based Social Application for Mathematics Education
By: Toru Fujimoto, Tadashi Misono, Kaoru Takahashi, Yusuke Otuji, Hisashi Suzuki and Yuhei Yamauchi
view abstract- view paperGaming the Classroom
By: Antonia Szymanski and Matthew Benus
view abstract- view paperLevelling Up on Stereotype Threat: The Role of Psychological Connection to Avatar in Math Performance
By: Rabindra Ratan and Young June Sah
view abstract- view paperResults from a controlled study of the iPad fractions game Motion Math (Top Paper Award)
By: Michelle Riconscente
view abstract - Classroom is a Game: Technological and Educational Insights for Games for Learning
Mobile Media Learning Classroom Practices and Integration
By: Seann Dikkers, James Mathews, Breanne K. Litts, Chris Holden
view abstract- view paperPlaying History: How Ars Magica Players Develop Historical Literacy
By: Jessica Hammer and Kaitlin Heller
view abstract- view paperSimulations and Games for Teaching Law: What's Possible?
By: Michael Edward Lenert
view abstract- view paperStatus and Learning in The Sims Community
By: Jeremy Dietmeier
view abstract- view paper - Game Design and Designers
Co-op Play
By: Stephen Sniderman
view abstract- view paperEmpirical Game Design for Explorers
By: John Quick and Robert Atkinson
view abstract- view paperOnce More with Feeling: Game Design Patterns for Affective Learning (Top Paper Award)
By: Claire Dormann, Max Neuvians and Jennifer Whitson
view abstract - Game Evaluation
Evaluating Game Mechanics To Convey STEM Concepts
By: Annie Conway
view abstract- view paperHolistic Evaluation of Serious Games and Simulation
By: Aleshia Panbamrung
view abstract- view paperSupporting an Interval Training Program with the Astrojumper Video Game
By: Andrea Nickel, Hugh Kinsey, Tiffany Barnes and Zachary Wartell
view abstract- view paper - Game Mechanics and Design Principles
A model for creating simulated medical equipment in a situational gameplay context: The virtual ventilator
By: Marge Zielke, Judy Leflore, Valarie Broderick and Ryan Zeigler
view abstract- view paperBeyond kWh: Myths and fixes for energy competition game design
By: Philip Johnson, Robert Brewer, George Lee, Yongwen Xu, Carleton Moore and Michelle Katchuck
view abstract- view paperDispensable, Tweakable, and Tangible Components: Supporting Socially negotiated Gameplay (Top Paper Award)
By: Gifford Cheung, Alison Lee, Kevin Cheng and Hae Jin Lee
view abstractResearch Directions for Pushing Harnessing Human Computation to Mainstream Video Games (Top Paper Award)
By: Peter Jamieson, Lindsay Grace and Jack Hall
view abstract - Games and Data: Between Design and Research
Data-driven design in social gaming: Community perceptions in a shifting landscape of code and information
By: Florence Chee, Peter Chow-White and Richard Smith
view abstract- view paperGame Data Piracy: How Players Abduct Data in Order to Transform their Gameplay Experiences
By: Ben Medler
view abstract- view paperHow's my driving? Modeling player navigation in the Games United League of BZFlag
By: John Paolillo
view abstract- view paperThat Game Is So Meta! An Open Source Tool for Gathering Metadata through Games
By: Mary Flanagan, Peter Carini and Geoff Kaufman
view abstract- view paper - Games, Ethics and Rhetoric
Democracy has arrived! A Model for Ethical Decision Making of Players in MMOs
By: Patrick Prax and Mikael Laaksoharju
view abstract- view paperDeterritorializing RISK
By: Jonathan Lee
view abstract- view paperDizziness and Disorder: Aporia as Genre in Roger Caillois
By: Peter Mcdonald
view abstract- view paperRhetoric, Embodiment, Play: Game Design as Critical Practice in the Art History of Pompeii
By: David Fredrick
view abstract- view paper - Games: Legal, Economic, and Policy Insights
Endless Supply? An Ecocritical Perspective on Crafting and Resources in Minecraft
By: Kristopher Purzycki
view abstract- view paperFighting a New Monster: Tracing DRM Issues in Diablo 3
By: Dean Holden
view abstract- view paperThe Commodification of Play in Diablo 3 - Understanding the Real Money Market Place
By: Patrick Prax
view abstract- view paper - Gamification
Journalism and games: Just a spoonful of sugar for the news?
By: Irene Serrano Vazquez
view abstract- view paperReification and Real Life Goals as Facilitators of Progression in Digital Games
By: Niels Peter Rasmussen, Sandra Dogg Gudnadottir, Christian Toft, Thomas Saaby Nielsen and Henrik Schoenau-Fog
view abstract- view paperSerious Games. Serious Learning.
By: James Bonus and James Bonus
view abstract- view paperStrategies for Meaningful Gamification: Concepts behind Transformative Play and Participatory Museums
By: Scott Nicholson
view abstract- view paper - Gaming for the Sake of Healthy Mind and Body
Accessorized Therapeutic Game Experiences for Tablets
By: Alex Restrepo, Jonathan Engelsma, Thomas Parker and John Farris
view abstract- view paperCreating MindGamersTM: Building Communication, Design and Development Process with Clinicians, Game Faculty and Students
By: Stephen Jacobs, Laurence Sugarman and Robert Rice
view abstract- view paperWill Violent Content in an Active Video Game Make You Move More Vigorously?
By: Wei Peng, Karin Pfeiffer and Brian Winn
view abstractZombie Yoga - Subjective Game Design
By: Doris Rusch
view abstract- view paper - Gender and Games
Examining behavioral effects of player sex in two large-scale MMOs
By: Chandan Sarkar, Rabindra Ratan, Daniel Allen and Jackson Hopcroft
view abstract- view paperLeague of Gendered Game Play Behaviors: Examining Instrumental vs Identity-Relevant Avatar Choices
By: Rabindra Ratan, Tracy Kennedy and Dmitri Williams
view abstract- view paperSex & Video Games: How Super Princess Peach reclaims the Vibrator
By: Chris Cruz-Boone
view abstract- view paper - Innovation in Game Design
Concept Model for designing engaging and motivating games for learning - The Smiley-model
By: Charlotte Larke Weitze and Rikke Orngreen
view abstract- view paperIncorporating Coherent Terrain Types into Story-Driven Procedural Maps
By: Elizabeth Matthews and Brian Malloy
view abstract- view paperInformation Seeking Behaviour and Failure in First Person Shooters
By: Andy Keenan
view abstract- view paperThe Deduction Engine: Adapting the Holmesian Method into a Computer Game
By: William Hart
view abstract- view paper - Is it the Age of Dragon Age?
Computer Games as Meaning Creating Rituals
By: Ulf Palmenfelt
view abstract- view paperGameplay and historical consciousness in Dragon Age: Origins and Dragon Age II (Bioware)
By: Cecilia Trenter
view abstract- view paperGiving Meaning to Dragon Age: Origins. A Linguistic Approach
By: Hedda Gunneng
view abstract- view paperThe Worldliness of the Dragon Age: Origins Game World
By: Lars Wangdahl
view abstract- view paper - Modding: Design and Analysis
A Video Game Selection Process for Supporting Modding Projects
By: Eric Boivin, Francois Bernier and Stephane Bouchard
view abstract- view paperCross-case analysis of IT learning trajectories in a game-modding affinity space
By: Shree Durga
view abstract- view paperHysteria: An experiment in historic interactive game narrative
By: Lisa Hermsen and Elizabeth Goins
view abstract- view paperPatterns of Production in the Making of a Civilization Mod
By: Shree Durga
view abstract- view paper - Motivation, Engagement, and Enjoyment during Gameplay
Leveling Up: Game Enjoyment Threshold Model and Player Feedback on the Design of a Serious Game
By: Hua Wang, Marientina Gotsis, Maryalice Jordan-Marsh, Donna Spruijt-Metz and Thomas Valente
view abstract- view paperThe Use of Video Game Achievements to Enhance Player Performance, Self-Efficacy, and Motivation
By: Lucas Blair
view abstract- view paperUnderstanding Engagement in Educational Computer Games
By: Fiona Nah, Yunjie Zhou, Adeline Boey and Hanji Li
view abstract- view paper - Observe, Listen, and Learn: Studying Games Using Ethnographic Methodology
A case study of a five-step design thinking process in educational museum game design
By: Paul Gestwicki and Brian McNely
view abstract- view paperSerious by Design? A study on serious game designers and their perspectives on serious games
By: Konstantin Mitgutsch
view abstract- view paperSurviving Millionaire City: Class Consciousness, Vertigo, and Empire in Browser Based Games
By: Jessica Crowell, Aaron Trammell, Sean Leavey and Camille Reyes
view abstract- view paperTemporality in games-based learning spaces: A comparative case study
By: Shree Durga, Elizabeth King and Barbara Johnson
view abstract - Social Gaming and Collaborative Play
Humanism, Collaboration, and the Future of Serious and Educational Games
By: Owen Leach
view abstract- view paperSocial systems in virtual worlds: Building a better looking raid loot system in World of Warcraft using the Institutional Analysis and Design (IAD) framework
By: Travis Ross and Lauren Collister
view abstract- view paperUncovering Play Through Collaboration and Computation In Tabletop Gaming
By: Sean Duncan and Matthew Berland
view abstract- view paper - The World of MMOs
Sink or Swim? Learning and Social Capital in Massively Multiplayer Online Games.
By: Joshua Clark
view abstract- view paperThe Holy Trinity: Creating Definitions, Defining Creations
By: William Broderick
view abstract- view paperUnderstanding systems problem solving: what sets competent vs. expert players apart at high-level game play
By: Yu-Tzu Debbie Liu
view abstract- view paper - Thinking Differently about Games 4 Learning
Deep Learning Games through the Lens of the Toy
By: Malcolm Ryan, Brigid Costello and Andrew Stapleton
view abstract- view paperFeeling right about how you play: the effects of regulatory fit in games for learning (Top Paper Award)
By: Yu-Hao Lee, Carrie Heeter, Brian Magerko and Ben Medler
view abstractInterest in the Game Citizen Science
By: Matthew Gaydos and Amanda Barany
view abstract- view paperSciGames: Guided Play Games to Enhance Science Engagement and Learning
By: David Kanter, Sameer Honwad, Ruth Diones, Adiel Fernandez and Michelle Riconscente
view abstract- view paper - Understanding Games through the Lens of Narrative
Child's Play: Researching Meaning-Making in Transmediated Worlds
By: Meagan Rothschild
view abstract- view paperEstablishing Literary Merit in Metal Gear Solid: A close critical reading
By: Christopher Yap, Shigeru Kashihara and Suguru Yamaguchi
view abstract- view paperUntangling narrative involvement in serious games and interactive environments
By: Angeline Sangalang
view abstract- view paper
Organizers
Organizing Committee
- Saleem Alhabash, Michigan State University
- Drew Davidson, Carnegie Mellon University
- Carrie Heeter, Michigan State University
- Casey O'Donnell, Michigan State University
- Wei Peng, Michigan State University
- Rabindra Ratan, Michigan State University
- Patrick Shaw, Michigan State University
- Brian Winn, Michigan State University
Program Committee
- Saleem Alhabash, Michigan State University
- Rachel Bailey, Indiana University
- Heidi Boisvert, futurePerfect lab
- Maura Bouca, IT University of Copenhagen
- Peter Brinson, University of Southern California
- Alex Chisholm, Learning Games Network
- Sandra Crespo, Michigan State University
- Julia Crouse, Michigan State University
- Charles Cusack, Hope College
- Drew Davidson, Carnegie Mellon
- Claire Dormann, University of Ottawa
- Shree Durga, University of Wisconsin - Madison
- Douglas Eyman, George Mason University
- Rick Ferdig, Kent State University
- Simon Ferrari, Georgia Institute of Technology
- Tracy Fullerton, University of Southern California
- Lindsay Grace, Miami University
- Jessica Hammer, Columbia University
- Elisabeth Hayes, Arizona State University
- Carrie Heeter, Michigan State University
- Peter Jamieson, Miami University
- Barbara Johnson, University of Minnesota Duluth
- Michael Katchabaw, University of Western Ontario
- Geoff Kaufman, Tiltfactor Laboratory, Dartmouth College
- Elizabeth King, University of Wisconsin - Madison
- Belinda Lange, Institute for Creative Technologies
- Yu-Hao Lee, Michigan State University
- Michael Lee, University of Houston - Clear Lake
- Jih-Hsuan Lin, Michigan State University
- Brian Malloy, Clemson University
- Eric Maslowski, University of Michigan 3D Lab
- Bruce Maxim, University of Michigan-Dearborn,CIS
- Peter Mcdonald, University of Chicago
- Ben Medler, Georgia Institute of Technology / Electronic Arts
- Konstantin Mitgutsch, The Education Arcade / Massachusetts Institute of Technology
- Scott Nicholson, Syracuse University School of Information Studies
- Michael Nitsche, Georgia Institute of Technology
- Casey O'Donnell, Michigan State University
- Charles Owen, Michigan State University
- Wei Peng, Michigan State University
- Andrew Phelps, Rochester Institute of Technology
- Patrick Prax, Uppsala University
- John Quick, Arizona State University
- Clark Quinn, Quinnovation
- Rabindra Ratan, Michigan State University
- Joseph Reinsel, University of Michigan-Flint
- Michelle Riconscente, New York Hall of Science
- Nora Rifon, Michigan State University
- Travis Ross, Indiana University
- Doris C. Rusch, DePaul University
- Malcolm Ryan, Centre for Autonomous Systems
- Dan Sarkar, Michigan State University
- Bobby Schweizer, Georgia Institute of Technology
- Magy Seif El-Nasr, Northeastern University
- Patrick Shaw, Michigan State University
- Mei Si, Department of Cognitive Science, Rensselaer Polytechnic Institute (RPI)
- Elizabeth Taylor Quilliam, Michigan State University
- Aaron Trammell, Rutgers University
- Steffen P. Walz, RMIT University, GEElab
- Ethan Watrall, Michigan State University
- Charlotte Lærke Weitze, Charlotte Weitze
- Brian Winn, Michigan State University
- Kevin Wise, University of Missouri
- Donghee Yvette Wohn, Michigan State University
- Jose Zagal, DePaul University