Meaningful Play 2016 Conference Proceedings
Overview
Meaningful Play 2016 took place October 20 - 22, 2016 in East Lansing, MI, USA. It was hosted by the Michigan State University.
Peer Review Process
All paper submissions were peer-reviewed by at least three members of the program committee (see below) specializing in the area of the paper topic.
Top Paper Awards
Paper submissions were considered for Top Paper awards by the program committee. Top Paper awardees were invited to submit a modified manuscript to the Meaningful Play 2016 Special Issue of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS).
Papers
Below are the papers included in the electronic proceedings. Follow the links to view the abstracts or complete papers when available.
- Avatars and Community
Meaningful Mediated Selves: Examining how game-based mechanisms influence avatar identification and embodiment and thus potentially moderate the Proteus effect
By: Rabindra Ratan, Chih An Wan, Christopher Kmiec, Celina Wanek, Jiat Chow Tan, Malinda Robedeau, Adam Cockman, Maxwell Miller, Elan Gleiber and Scott Holzknecht
view abstractTracking Learning Resources in a Competitive Gaming Community
By: Sean Duncan
view abstractVeneer: A Digital Visual Novel Game Exploring Player Empathy
By: Felicia Tucker
view abstract - Design and Play Together
Finding Design Influence within Roguelike Games
By: Xavier Ho, Martin Tomitsch and Tomasz Bednarz
view abstractPlayer Skill Decomposition in Multiplayer Online Battle Arenas
By: Zhengxing Chen, Yizhou Sun, Magy Seif El-Nasr and Truong-Huy D. Nguyen
view abstractThis game is not for me: Non-participation in EVE Online
By: Kelly Bergstrom
view abstract - Emotion and Therapy
Living in the Moment: Exploring Aesthetic and Movement Quality Attributes to Create Successful Immersive Gameplay in Therapy
By: Kimberly Hobby and Kristin Carlson
view abstractThe Short-Term Emotional Effects of a Brief Play Intervention
By: Doug Maynard, Leah Mancini, Allison Vaughn and Vania Rolon
view abstractUnderstanding Learning and Memory: Re-conceptualizing the Dynamic Systems Theory to Design a More Effective Game For Down Syndrome
By: Kelsey Prena
view abstract - Exercise and Physical Engagement
Attitudes Toward Software-Generated Exercise Partners During High-Intensity Training
By: Stephen Samendinger, Christopher Hill, Brian Winn, Alison Ede, Norbert Kerr, James Pivarnik, Lori Ploutz-Snyder and Deborah Feltz
view abstractExerwalls - an Exercise Alternative to Paywalls in Mobile Games
By: Anthony Gallo, Philipp Baumann, Emmanuel Agu and Mark Claypool
view abstractPhysical Engagement Increases Rapport in Multimodal Interactions
By: Ivan Gris, David Novick, and Adriana Camacho
view abstract - Experience and Consequence in Games
Ask Why: Creating a Better Player Experience through Environmental Storytelling and Consistency in Escape Room Design
By: Scott Nicholson
view abstractBetween the Familiar and the Strange: Exploring the Cognitive-Affective Model of Historical Empathy through Multiple-perspective Videogame Play (Top Paper Award)
By: Liz Owens Boltz
view abstractThis Action Will Have Consequences: Interactivity and Player Agency
By: Sarah Stang
view abstract - Failure, Death, and Game Over
A Meditation on Loss Within Games
By: Justin Tokarski
view abstractThe Changing Value of Permadeath in Rogue-likes
By: Justin Tokarski
view abstract - Game and Gameplay Analysis
A Social Nightmare: Player 2 as the Ghost in the Machine (Top Paper Award)
By: Andrew Kemp
view abstractAntagonists' Physical Characteristics in Video Games: Comparing Villains from 2006 and 2015
By: Hannah Evers and Joshua Estill
view abstractThe State of Escape: Escape Room Design and Facilities
By: Scott Nicholson
view abstract - Game Characters and Avatars
2014-2015 Video Game Character Census
By: James Klock and Caleb Sams
view abstractAutism in Video Games: With an Analysis of Characters
By: Jake Hilligoss and Luke Grebe
view abstractThe Emancipated Avatar: The Virtual Theatre of The Witness
By: Sierra Ortega
view abstract - Games and Cognition
Examining Specific Features of Video Games Which May Improve Task Switching
By: Nigel Robb and Kate A. Woodcock
view abstractGaming the SySTEM: The Relationship Between Video Games and the Digital and STEM Divides
By: Christopher Ball, Kuo-Ting Huang, Shelia Cotten and R.V. Rikard
view abstract - Games and Learning
An Empirical Comparison of a Video Game and a Digital Video as a Pre Reading Activity for Comprehension and Problem Solving
By: Brock Dubbels
view abstractDesign and evaluation of a cybersecurity education game
By: Paul Gestwicki and Kaleb Stumbaugh
view abstractEmbedding Gestures into Narrative Tutor-games to learn Fractions?!
By: Michael Swart, Jonathan M. Vitale and John B. Black
view abstract - Games and Learning
Board games as a platform for Collaborative Learning
By: Andrew J Hunsucker
view abstractLearn to Play: Leveraging the Freemium Model in the Religious Educational Game Kerem B'Yavneh (The Vineyards of Yavneh)
By: Casey O'Donnell, Brian Winn and Reuven Margrett
view abstractPower up learning: Designing practice into video games
By: Elizabeth Veinott
view abstract - Identity in Games
Ageism in Video Games: The Relationship Between Age and Character Roles
By: Alexander Hambly and Matthew Heerdegen
view abstractCharacter Creation Systems, and Their Portrayal of Race, Gender, Body Types, Disabilities, and Age
By: Zachary Abbott and Trent Cornwell
view abstractThrough a Pensieve Darkly: Women & Games, Patterns & Links
By: Jennifer Jenson, Suzanne de Castell, Kelly Bergstrom and Emily Flynn-Jones
view abstractYou Are Creepy, but I Will Accept You: A Study of the Effect of Time, Non Player Character Gender and Its Hostility on the Uncanniness Perception
By: Michael Lee
view abstract - Indigenous and Participatory Games
An Evaluation of Games for Advocacy in Health and Human Rights (Top Paper Award)
By: Soroya Julian McFarlane and Lien Tran
view abstract- view paperDigitizing Indigenous Storytelling in Never Alone: Games, Ritual, and Understanding (Top Paper Award)
By: Tanya Zuk
view abstractParticipatory Game Design for Life Skills in Rural India: A Multi-Site Case Study
By: Sreeram Kongeseri, Srividya Sheshadri, Alexander Muir, Christopher Coley and Rao R Bhavani
view abstract - Process and Production Studies
A Web-based Scrum Process Management Game
By: Bruce Maxim, David Edwards, Ethan Evans, Christopher Apzynski, Margaret Kellow and Raspinder Kaur
view abstractEngineering a Collaborative Framework for Applied Game Development
By: Carrie Crossley, Alexia Mandeville, Kelsey Binninger, Angelica Garcia and Samantha F. Warta
view abstractPicture the Impossible: Designing, Deploying, and Evaluating a Community-Based Game
By: Elizabeth Lawley
view abstract - Relationships and Sexual Exploitation in Games
A Matched Set: Romantic Couples Play in MMOGs
By: Kelly Bergstrom, Jennifer Jenson, Nicholas Taylor and Suzanne De Castell
view abstractParticipatory research and design across disciplines: Collaborative team processes and the development of a game-based commercial sexual exploitation of children prevention tool
By: Jessica Wendorf Muhamad, Lien Tran and Maria Elena Villar
view abstractReconocer: Creating safe spaces for the recognition of sexual abuse (Top Paper Award)
By: Jessica Wendorf Muhamad
view abstract - Transformational Games
Creating Games to Combat Climate Change
By: Gili Freedman, Max Seidman, Ross Virginia and Mary Flanagan
view abstractGreenie - Alternative Transportation Means for a More Sustainable Environment through a Serious Game
By: Lydia Sidhom, Slim Abdennadher and Fatema Gabr
view abstractTandem Transformational Game Design: A Game Design Process Case Study
By: Alexandra To, Elaine Fath, Eda Zhang, Safinah Ali, Catherine Kildunne, Anny Fan, Jessica Hammer and Geoff Kaufman
view abstract - Transformational Games
Solving the Feedback Problem in Crowdsourcing Games: Design Lessons from Smorball
By: Max Seidman, Mary Flanagan and Gili Freedman
view abstractThe Mattering Circle: How Social Gaming Can Promote Mattering among Golden Gamers
By: Jessica Francis, Christopher Ball, Tim Huang and Julie Brown
view abstractTransformational Play: Game design as Meaningful Play for Foreign Language + Culture Learning
By: Cary Staples and Sebastien Dubreil
view abstract - Virtual and Augmented Reality
Augmented Personal Experience - Run Time Video Game Accessibility (Top Paper Award)
By: Taylor Ripke and Tony Morelli
view abstractGame Transfer Phenomena in the Augmented Reality Game Ingress
By: Cynthia Sifonis
view abstractVirtual to Functional Reality - Using Virtual Reality to Teach Individuals With Intellectual Disability Real World Skills
By: Tony Morelli, Jordan Shurr, Andrea Jasper, Meagan McCollow, Ethan Coggins and Molly Rossman
view abstract
Organizers
Conference Chairs
- Brian Winn, Michigan State University
- Casey O'Donnell, Michigan State University
- Carrie Heeter, Michigan State University
Organizing Committee
- Constantinos Coursaris, Michigan State University
- Andrew Dennis, Michigan State University
- William Jeffery, Michigan State University
- Luke Kane, Michigan State University
- Robby Ratan, Michigan State University
- Valeta Wensloff, Michigan State University
Program Committee
- Thomas Apperley, The University of New South Wales
- Jaime Banks, West Virginia University
- Kelly Bergstrom, York University
- Elena Bertozzi, Quinnipiac University
- Heidi Boisvert, futurePerfect lab
- Jeremy Bond, Michigan State University
- Nicholas Bowman, West Virginia University
- Marisa Brandt, Michigan State University
- Ashley Ml Brown, University of Utah
- Mark Chen, Pepperdine University
- Shira Chess, University of Georgia
- Mia Consalvo, Concordia University
- Constantinos Coursaris, Michigan State University
- Drew Davidson, Carnegie Mellon
- Thomas Day, Michigan State University
- Bob De Schutter, Miami University
- Brock Dubbels, McMaster University
- Sean Duncan, Indiana University
- Douglas Eyman, George Mason University
- Allan Fowler, Kennesaw State University
- Elisabeth Gee, Arizona State University
- Jeremy Gibson, Michigan State University
- Lindsay Grace, American University
- Carrie Heeter, Michigan State University
- Peter Jamieson, Miami University
- William Jeffery, Michigan State University
- Jennifer Jenson, York University
- Elizabeth LaPensée, Michigan State University
- Elizabeth Lawley, Rochester Institute of Technology
- Michael Lee, Ball State University
- Yu-Hao Lee, University of Florida
- Andrew MacAfee, Michigan State University
- Eric Maslowski, University of Michigan
- Bruce Maxim, University of Michigan-Dearborn
- Scott Nicholson, Syracuse University
- David Nieborg, University of Amsterdam
- Casey O'Donnell, Michigan State University
- Taiwoo Park, Michigan State University
- Christopher Paul, Seattle University
- Wei Peng, Michigan State University
- John Quick, Independent Consultant
- Joe Reinsel, University of Michigan-Flint
- Tobi Saulnier, 1st Playable Productions
- Ian Schreiber, Rochester Institute of Technology
- Bobby Schweizer, DePaul University
- John Sharp, Parsons School of Design at The New School
- Mei Si, Rensselaer Polytechnic Institute
- Miguel Sicart, IT University of Copenhagen
- Aaron Trammell, Rutgers University
- Jessica Wendorf Muhamad, University of Miami Miller School of Medicine
- Jennifer R. Whitson, Concordia University
- Brian Winn, Michigan State University
- Peter Zackariasson, University of Gothenburg