|Title||Integrating Video and Board Games into Classrooms|
|Presenter(s)||Phill Cameron, John Beals, Val Waldron and Brenda Imber|
|Time||Friday, October 21, 2:30p-3:30p|
|Description||This workshop is designed for two groups of people. First, it is for instructors who would like to incorporate off the shelf games into their classrooms, but do not know how to start. Second, it is for instructional designers who are designing non-academic workshops or courses based on off the shelf games, or who may be assisting instructors in academic curriculum design based around games.
This workshop will give attendees a series of lenses similar to the work Jesse Schell did in his book "The Art of Game Design" through which to evaluate how well, and in what ways, off the shelf games may fit into a particular assignment, unit, or course.
During this workshop, we will use a pilot course from summer 2014 as a case study to discuss issues we encountered while integrating games into the curriculum, including (but not limited to):
In small groups, we will play a game used in the pilot course, then we will reconvene and brainstorm ways in which this, and other games, can be used at various levels of instruction. In the final segment of the workshop, participants practice what they have learned by evaluating several hypothetical case studies intended to provoke thought about using games creatively in the classroom and integrating games into courses or programs. Attendees are encouraged to bring in their own scenarios for further discussion.