Title | VR for Concept Design |
Presenter(s) | Ricardo Guimaraes |
Time | Friday, October 14, 10:15a-11:15a |
Location | MSU Union Ballroom |
Format | Speaker |
Description | Nowadays, the use of 3D software by 2D Artists, Visual Artists and Concept Designers is no more a matter of choice, it is a demand of the industry. Workflows are quickly evolving and adopting new media and software. Understanding tridimensional space and shapes is essential for the success of artists in the games industry. There is no better way to understand tridimensional space and shapes than immersing yourself in it. This is the main objective of this workshop. |