Meaningful Play 2018 at Michigan State University

Session Information

TitleTeaching Game Design
TimeFriday, October 12, 1:00p-2:00p
LocationMSU Room
FormatPaper Presentations
Papers

Active Learning and Gamification in Game Design Courses
By: Jeffrey Yackley, Bruce Maxim, Stein Brunvand and Adrienne Decker

EOTA: A Method For Improving Peer Feedback in the Game Design Classroom
By: Jessica Hammer and Amy Cook

This is How We Roll; A Play on Creative Thought and the Generation of Novelty
By: Juan Ruiz, Marie Bengtsson and Renee Wever

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