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meaningful play 2010 travel

Session Information

TitleDesign, Learning, and Experience
Presenter(s)James GeeJames Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies, Division of Curriculum and Instruction, Mary Lou Fulton College of Education at Arizona State University. James is a member of the National Academy of Education. His book Sociolinguistics and Literacies (1990, Third Edition 2007) was one of the founding documents in the formation of the "New Literacy Studies", an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis (1999, Second Edition 2005) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. Professor Gee's most recent books deal with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. His most recent book is Good Video Games and Good Learning: Collected Essays (2007). Professor Gee has published widely in journals in linguistics, psychology, the social sciences, and education.
TimeThursday, October 21, 9:30a-10:30a
LocationBallroom
FormatKeynote
DescriptionModern cognitive science argues people learn best based on experiences, recorded in long-term memory, and not initially via texts, abstractions, and generalities detached from experience. Games design is about well designed guided experience in the service of problem solving. In that sense, game design is an applied branch of the Learning Sciences, in my view. At the same time, game design is a prototype for how to design modern learning in and out of school. Within this perspective, this talk will consider the future shape of games and learning.

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