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| Title | Keynote - Game Design as a Radical Practice |
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| Time | Saturday, October 18, 9:00a-10:00a |
| Location | Ballroom |
| Format | Keynote |
| Description | As a profession, most discourse around game design focuses on how to make better, more effective games - whether they're for entertainment, learning, or social change. This talk proposes to do something different: to look at the act of making games as a radical practice in and of itself. We'll look at case studies in teaching game design to transgress (à la bell hooks), the practices and potentials of the game design community, and the use of participatory design and co-design for community-based games. |