Title | Collaborative game development between middle school and college students, professors, game designers, and historians facilitates deep learning for all. |
Presenter(s) | Susan Bonner |
Session | University Programs |
Time | Friday, October 14, 10:15a-11:15a |
Location | Lake Michigan |
Format | Microtalk |
Description | Powder Keg, A Revolutionary War Card Game, targeted learning outcomes for the middle school American history curriculum. This collaborative process included; game design, research, writing, illustration, card production, user testing, rule book design, a marketing video, packaging design, and a website.
We intentionally included diverse heroes and heroines like Crispus Attucks, Sayenqueraghta, and Margaret Shippen. The game mechanics lowered the effect of the historically mighty so that players could build winning decks with powerful minorities and common folk. Every person in the pipeline learned, firsthand, the limitations and goals of the stakeholders. The game had to be educational, entertaining, user-tested, functional in a classroom, an accurate reflection of the history, meet curriculum standards, and look like it was produced by a professional game studio. Whew! Susan Bonner is the Chair of Digital Art and Design at KCAD of FSU and the Founder of The Road Crew Health. |