A Framework for the Analysis and Design of Meaningful Games

Russell Williams

Abstract

A number of taxonomies have been presented for the the analysis and design of games. The primary focus in these structures has been on the creation of computer-based games. These structures also lack the detail necessary to fully analyze games, regardless of the medium in which they are created. This paper works from the structure of Mechanic, Dynamic and Aesthetic created by Marc Leblanc and used in a number of places for the teaching of computer-based game design. The framework presented here goes beyond LeBlanc's three parts of game design to introduce nine: Players, Mechanic, Dynamic, Hedonic, Schematic, Aesthetic, Didactic, Poetic and Implementation. Derived from research and the process of game design this framework of nine interrelated factors may prove valuable in the quest to understand games and their effects and inform the process of designing and developing meaningful games.