Meaningful Play 2010 Conference Proceedings
Overview
Meaningful Play 2010 took place October 21 - 23, 2010 in East Lansing, MI, USA on the campus of Michigan State University. It was hosted by the MSU Serious Games Program.
Peer Review Process
All paper submissions were peer-reviewed by at least three members of the program committee (see below) specializing in the area of the paper topic.
Top Paper Awards
Paper submissions were considered for Top Paper awards by the program committee. Top Paper awardees were invited to submit a modified manuscript to the Meaningful Play 2010 Special Issue of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations.
Papers
Below are the papers included in the electronic proceedings. Follow the links to view the abstracts or complete papers when available.
- Adventure Games, Role Play, & Forced Play
Adventure Games Design: Insight and Sense-making
By: Clara Fernandez Vara and Scot Osterweil
view abstract- view paperImpacts of Forced Serious Game Play on Vulnerable Subgroups (Top Paper Award)
By: Carrie Heeter, Yu-Hao Lee, Brian Magerko and Ben Medler
view abstract- view paperRole Player's Perspectives on Learning
By: David Simkins
view abstract - Assessing Games for Health
A Mobile Game Aiming to Evoke Arousal Effects of Nicotine
By: Jessica Mezei, Azadeh Jamaian, Pazit Levitan, Jessica Hammer and Charles Kinzer
view abstract- view paperAssessing At-Risk: Strategies for evaluating a training simulation-based game for suicide prevention
By: Ron Goldman
view abstractLife and Death in the Age of Malaria: A risk-reduction game for study abroad students
By: Laurie Hartjes
view abstract - Body-Centered Interaction
Body Centred Interaction: Meaningful Design and Aesthetic Distance
By: Mitu Khandaker
view abstract- view paperGaming in Physical Liberation: Three Case Studies
By: John Eulenberg and Chelsea Marks
view abstract- view paper - Communities & social gaming
Computer Visualizations of Social Learning Affinity Spaces in "Sploder"
By: Alex Games and Chandan Sarkar
view abstractTabletop gaming among strangers in public places: Forecasting who will play and why
By: Becky Scott, Shasha Zhang, Carrie Heeter and Chandan Sarkar
view abstractWho Spends Money on Virtual Items
By: D. Yvette Wohn and Eun-Kyung Na
view abstract- view paper - Design research methods for serious games
Bringing Families Closer - Designing a Game for a Complex Social Situation
By: Amani Naseem and Ida Marie Toft
view abstract- view paperWorked Examples and Playpower.org: Proposed Methods for Video Game Design Research
By: Derek Lomas and Kishan Patel
view abstract - Ethical Reflection in Games
Constructive Carnage - Violent Gameplay as Affective Ethical Instruction
By: M.-Niclas Heckner
view abstract- view paperFirst Person Victim - Using Tragedy and Engagement to Create Awareness about the Consequences of War
By: Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil and Jawid Faizi
view abstract- view paperVideogames and the Ethics of Care (Top Paper Award)
By: John Murphy and Jose Zagal
view abstract- view paper - Gaming & Climate Change: 3 diverse lenses
Challenging Games or Digital Textbooks? Content analysis of message structure and learning principles in serious games
By: Yu-hao Lee
view abstract- view paperWhat Erotic Tetris Has to Teach Serious Games About Being Serious? Design implications of an experiential ontology of game content
By: Olli Tapio Leino
view abstract- view paper - Intrinsic Motivation, Exercise, and Exergaming
Defining Exergames & Exergaming
By: Yoonsin Oh and Stephen Yang
view abstract- view paperDeveloping a Video Game to Increase Intrinsic Motivation to Exercise
By: Wei Peng, Brian Winn, Karin Pfeiffer, Julia Crouse and Jih-Hsuan Tammy Lin
view abstract- view paperWorld of Workout: Towards pervasive, intrinsically motivated, mobile exergaming
By: Katelyn Doran, Shaun Pickford, Cory Austin, Tory Walker and Tiffany Barnes
view abstract- view paper - Learning by Making Games
Examining the evolution in the Game Design and Computer Science Discourse practices of Middle School Students in the Globaloria Learning Environment
By: Alex Games
view abstract- view paperService Learning and Computer Games
By: Bruce Maxim, Matthew Sable, Margaret Turton and John Cristianio
view abstract- view paper - Multiple Media, Third Spaces, & Magic
Magic: The Gathering in material and virtual space: An ethnographic approach toward understanding players who dislike online play
By: Aaron Trammell
view abstract- view paperMuseum Games and the Third Space
By: Elizabeth Goins
view abstract- view paperTelevision, Games, and Mathematics: Effects of Children's Interactions with Multiple Media (Top Paper Award)
By: Sandra Crespo, Vince Melfi, Shalom Fisch, Richard Lesh and Elizabeth Motoki
view abstract- view paper - Optimizing Emotion, Believability, & Choice
Optimizing the Psychological Benefits of Choice: Information Transparency & Heuristic Use in Game Environments (Top Paper Award)
By: James Cummings and Travis Ross
view abstract- view paperThe Art of Nailing Pudding To The Wall - Strategies on Modeling Abstract Concepts in Games
By: Doris Carmen Rusch
view abstract- view paperWhat Do You Mean by Believable Characters? : The Effect of the Character Newness, Rating and Evilness on the Perception of the Character Believability
By: Michael Lee and Carrie Heeter
view abstract- view paper - Player Literacy, player biographies, & player criticism
Calling on Your Peers: Collective Information Literacy in World of Warcraft
By: Crystle Martin and Constance Steinkuehler
view abstract- view paperLet's Play: Vernacular Video Game Criticism and the Composition Classroom
By: Kevin Rutherford
view abstractPlayful Learning Experiences. Meaningful learning patterns in players' biographies (Top Paper Award)
By: Konstantin Mitgutsch
view abstract- view paper - Problem solving games
Enhancing Performance in the "Force Concept Inventory" Test Using Homework Gameplay While Involving Physics Teachers in the Level Design Process: Spacefart
By: Patrice Potvin, Martin Riopel, Julien Mercier, Patrick Charland, Alexandre Ayotte and Francois Boucher-Genesse
view abstract- view paperOnline Games as Social-Computational Systems for Solving NP-complete Problems
By: Charles Cusack, Jeff Largent, Ryan Alfuth and Kimberly Klask
view abstract- view paperScotty in the Engine Room - A Game to Help Learn Digital System Design
By: Peter Jamieson
view abstract- view paper - Serious game design case studies
'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game
By: Frederik De Grove, Jan Van Looy, Cedric Courtois and Lieven De Marez
view abstract- view paperDeveloping a Face-to-Face Highly Creative Play Experience
By: Benjamin Miller
view abstract- view paperSystem Design Evolution of The Prepared Partner: How a Labor and Childbirth Game Came to Term
By: Alexandra Holloway and Sri Kurniawan
view abstract- view paper - The Science of Rehabilitation
Game-based motor rehabilitation: Moving beyond the Wii
By: Belinda Lange
view abstractImplementing neuroplasticity principled training paradigms with rhythmic exer-games for all ages and disease processes
By: Shaw Bronner, Adam Noah and Atsumichi Tachnibana
view abstract- view paperNeural feedforward and feedback mechanisms of meaningful game play
By: Adam Noah, Shaw Bronner and Atsumichi Tachibana
view abstract
Panels
Below are the panels included in the electronic proceedings. Follow the links to view the abstracts.
- Alternate Reality Games: Interdisciplinary Designers, Designing Interactions
view abstractBeth Bonsignore, iSchool, University of Maryland
Rachel Donahue, iSchool, University of Maryland
Georgina Goodlander, Luce Foundation Center, Smithsonian American Art Museum
Kari Kraus, iSchool and Department of English, University of Maryland
Marc Ruppel, Department of English, University of Maryland - Educational Game Design for Everyone: Successes, Challenges and Insights of using Game Design as Pedagogy within Formal and Informal Learning Setting
view abstractAlex Games, Michigan State University
Kirk Riley, Information Technology Empowerment Center
Rachel Schiff, Microsoft Fuse Labs
Idit Caperton, World Wide Workshop Foundation
Scott Quibell, Kodu Club at Explorer Elementary, Kentwood Public Schools
Kurt Squire, University of Wisconsin-Madison - From Research to Practice: Digital Media and Games as Meaningful Tools for Learning
view abstractConstance Steinkuehler, University of Wisconsin-Madison
Danielle Herro, University of Wisconsin-Madison
Elizabeth King, University of Wisconsin-Madison
Crystle Martin, University of Wisconsin-Madison - Games for Rehabilitation: How do we find the balance between play and therapy?
view abstractBelinda Lange, Institute for Creative Technologies, University of Southern California
Debra Lieberman, University of California, Santa Barbara and Health Games Research
Sheryl Flynn, Physical therapist and research consultant, CEO of Blue Marble Game Co
Jamie Antonisse, Game designer Vaguley Spectacular and Peanut Gallery Games - Games-Based Affinity Spaces: Connecting Youth to 21st Century Writing Practices
view abstractConstance Steinkuehler, University of Wisconsin-Madison
Alecia Marie Magnifico, University of Wisconsin-Madison
Jayne C. Lammers, Arizona State University
Elizabeth King, University of Wisconsin-Madison - Growing the Game Industry in Michigan: Two Years Later
view abstractBrian Winn (moderator), Michigan State University
Nathaniel McClure, CEO, Scientifically Proven Entertainment
Jared Riley, CEO, Hero Interactive
Gjon Camaj, CEO, Image Space
Matt Toschlog, President, Reactor Zero
Ken Droz, Former Communications Consultant, Michigan Film Office - Mapping the Sandbox: Freedom and Boundaries in Player Choices
view abstractTed Freeseman, Bowling Green State University
Tim Bavlnka, Bowling Green State University
Menghan Liu, Bowling Green State University
Nicholas Ware, University of Central Florida - Social Responsibility: Musings on Harnessing the Power of Social Games for Good
view abstractJames Portnow, Rainmaker Games
Nick Fortugno, Playmatics
Neils Clark, Digipen - Taboo: Are there areas in which meaningful play must not, cannot tread?
view abstractLindsay Grace, Miami University
Braxton Soderman, Brown University
Shira Chess, Miami University - Teaching Meaning: The Challenge (or lack thereof) of Encouraging Student Designers/Developers to Make Meaningful Play
view abstractShira Chess, Miami University
Lindsay Grace, Miami University
Peter Jamieson, Miami University
William Brinkman, Miami University - Zombies vs. Knaves: Playing Games in Cultural Institutions
view abstractGeorgina Goodlander, Smithsonian American Art Museum
Amanda Ohlke, International Spy Museum
Margeaux Johnson, University of Florida Libraries
Jesse Heinzen, Minnesota Historical Society
Susan Edwards, J. Paul Getty Trust
Erin Branham, J. Paul Getty Museum
Organizers
Organizing Committee
- Brian Winn, Michigan State University
- Carrie Heeter, Michigan State University
- Alex Games, Michigan State University
- Ethan Watrall, Michigan State University
- Wei Peng, Michigan State University
- Debra Lieberman, University of California - Santa Barbara
- Drew Davidson, Carnegie Mellon University
Program Committee
- Tracy Fullerton, University of Southern California
- James Gee, Arizona State University
- Constance Steinkuehler, University of Wisconsin - Madison
- Elisabeth (Betty) Hayes, Arizona State University
- Drew Davidson, Carnegie Mellon University
- Rick Ferdig, University of Florida
- Michael Nitsche, Georgia Institute of Technology
- Gerard Merritt, Full Sail University
- Belinda Lange, University of Southern California
- José P. Zagal, DePaul University
- Peter Brinson, University of Southern California
- Steffen Walz, Walz & Seibert Kollektivgesellschaft / sreee GbR i.G., Stuttgart
- Mira Lee, Michigan State University
- Bruce R. Maxim, University of Michigan - Dearborn
- Charles Owen, Michigan State University
- Richard Van Eck, University of North Dakota
- Kwan M. Lee, University of Southern California
- Douglas Eyman, George Mason University
- Brett E. Shelton, Utah State University
- Michael Katchabaw, University of Western Ontario
- Lindsay Grace, Miami University
- Ben Medler, Georgia Institute of Technology
- Charles Cusack, Hope College
- Brian Winn, Michigan State University
- Carrie Heeter, Michigan State University
- Alex Games, Michigan State University
- Ethan Watrall, Michigan State University
- Corey Bohil, Michigan State University
- Clark Quinn, Quinnovation
- Andrew Phelps, Rochester Institute of Technology