
Meaningful Play 2014 Conference Proceedings
Overview
Meaningful Play 2014 took place October 16 - 18, 2014 in East Lansing, MI, USA. It was hosted by the Michigan State University.
Peer Review Process
All paper submissions were peer-reviewed by at least three members of the program committee (see below) specializing in the area of the paper topic.
Top Paper Awards
Paper submissions were considered for Top Paper awards by the program committee. Top Paper awardees were invited to submit a modified manuscript to the Meaningful Play 2014 Special Issue of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS).
Papers
Below are the papers included in the electronic proceedings. Follow the links to view the abstracts or complete papers when available.
- Affect / Meaning
Crafting Meaningful Play: Care and Meaning Making in/as/of/through Games
By: Casey O'Donnell
view abstract- view paperExploring the Human Condition through Empathy Games and 'Other People Simulators'
By: Richard Wirth
view abstract- view paperPlaying with Affections, Digitally
By: Lindsay Grace
view abstract- view paperThe win, the worth, and the work of play: Exploring phenomenal entertainment values in online gaming experiences
By: Jaime Banks and Nicholas David Bowman
view abstract- view paper - Community / Identity
Avatar Projecting Actual, Ideal, or Ought Self: Which One Do We Feel Close To?
By: Young June Sah, Hsin-Yi Sandy Tsai, Rabindra Ratan, Wei Peng and Issidoros Sarinopoulos
view abstractCo-creating games with children - A case study (Top Paper Award)
By: Karen Mouws and Lizzy Bleumers
view abstractPlaying Animal: Coded Human/Animal Identities in Video Games
By: Juan F. Belmonte
view abstract- view paperThe Bone Wars: Design and Development, Social Media and Community
By: Paul Gestwicki and Charlie Ecenbarger
view abstract- view paper - Design
Designing Video Games for Older Adults and Caregivers
By: Kathrin Maria Gerling and Regan Mandryk
view abstract- view paperGame Design: Art and Science
By: Tobi Saulnier and Elizabeth Mclaren
view abstractLudic Performance: Embodied, Game-Based, Data-Driven Experiences (Paper Version)
By: Heidi Boisvert
view abstract- view paperWhat is ludic about ludic design?
By: Cedric Mivielle and Annie Gentes
view abstract- view paper - Development
Comparing the Impact of 'Emphasis Frames' on Player Motivation and Performance in a Crowdsourcing Game
By: Geoff Kaufman, Mary Flanagan and Sukdith Punjasthitkul
view abstract- view paperHow Are Ideas Connected? Drawing the Design Process of Idea Networks in Global Game Jam
By: Xavier Ho, Martin Tomitsch and Tomasz Bednarz
view abstract- view paperThe Financial and User Experience Effects of Online Game Fraud
By: Ben Medler
view abstract- view paperThe Quest for Fairness
By: Stephen Sniderman
view abstract- view paper - Education - STEM
An Empirical Comparison of a Video Game, Digital Video, and a Printed Text for Recall, Comprehension and Solving a STEM Word Problem. (Top Paper Award)
By: Brock Dubbels
view abstractDigital Game Based Learning for Undergraduate Calculus Education: Immersion, calculation, and conceptual understanding (Top Paper Award)
By: Yu-Hao Lee, Norah Dunbar, Keri Kornelson, Scott Wilson, Ryan Ralston, Milos Savic, Sepideh Stewart, Emily Lennox, William Thompson and Javier Elizondo
view abstractThe Differences Between Problem-Based and Drill & Practice Games on Motivations to Learn (Top Paper Award)
By: Menno Deen and Ben A.M. Schouten
view abstract - Education in the Classroom
Opening the Bottleneck: Descriptive examples of teachers integrating video games for learning.
By: Seann Dikkers
view abstract- view paperTypes of Talk around Video Games in a Classroom Setting
By: Christian Schmieder, Amanda Barany and Kurt Squire
view abstract- view paperWhat's in an (educational) game? Ub3r mechanics and 1337 motifs!
By: Spencer Greenhalgh, Liz Owens Boltz and Matthew Koehler
view abstract- view paper - Education in the Univeristy
"The Gradequest Tale of Scrotie McBoogerballs" - Evaluating the Second Iteration of a Gameful Undergraduate Course
By: Bob De Schutter
view abstract- view paperAn Experiment on How Adult Students Can Learn by Designing Engaging Learning Games
By: Charlotte Lærke Weitze
view abstract- view paperApplying Gamification to College Student Retention and Graduation: Play Test and Pilot Study
By: Stephanie Coopman, Ge Gao, James Morgan and Ted Coopman
view abstract- view paperExpanding the Game Design Space - Development of computer games in higher education
By: Lasse Juel Larsen and Gunver Majgaard
view abstract- view paper - Health
Games going gray: A longitudinal study on the adoption and use of technology by older adults in assisted and independent living communities
By: Ruth Shillair, Hsin-Yi Sandy Tsai and Shelia Cotten
view abstract- view paperMeasuring the Social Impact of Games for Health and Policy Reform
By: Lien Tran, Katharina Lang, Nick Carcioppolo, Clay Ewing and David Beyea
view abstract- view paperThe Design of a Software-Generated Workout Partner to Boost Motivation in Exergaming
By: Brian Winn, Emery Max, Greg Kozma, William Jeffery, Xavier Durand-Hollis, Samuel Forlenza, Stephen Samendinger, Norbert Kerr, Karen Pfeiffer and Deborah Feltz
view abstract- view paper - In the Game
An analysis of open world PvP in LOTRO's PvMP
By: Toh Weimin
view abstract- view paperConceptualizing Player-side Emergence in Interactive Games: Between Hardcoded Software and the Human Mind in Papers, Please and Gone Home (Top Paper Award)
By: Christopher Yap, Youki Kadobayashi and Suguru Yamaguchi
view abstractMeditation as Entertainment: The inverse of serious games
By: Carrie Heeter
view abstract- view paperPlatformer as Platform: LittleBigPlanet and the Limits of Protocol
By: Brian Keilen and Brian Keilen
view abstract- view paper - Instructional Design
Creating and Assessing a Playful Online Course Design: A Case Study
By: Seann Dikkers, Chris Hawks and Amira Alkhawajah
view abstract- view paperHow Games Work: Exploring the Instructional Design of Diablo III
By: Carly Finseth
view abstract- view paperWe're in this together! What children can learn about collaboration and equity from educational media
By: Sandra Crespo and Shalom Fisch
view abstract- view paperWhat Does Make Players Want to Play More? A Moderating Role of Construal Level of Game
By: Young June Sah, Rabindra Ratan, James Chirackal, Lisa Doan, Ciara Johnson, Grant Kunzelman and Shaurya Srivastava
view abstract - Race / Ethnicity / Disaspora
A Saga about flapping: Real games, developer pedigrees, race, class and capital
By: Mia Consalvo and Christopher Paul
view abstract- view paperI'm Dancing with the Man in the Mirror: An Experimental Study of a Dance Video Game on Racial Attitudes
By: Janine Slaker, Rabindra Ratan, Benedict Hilado and Annette Kim
view abstractPlaying Subaltern: A Postcolonial Response to Videogames
By: Souvik Mukherjee
view abstract- view paper - Sex / Sexuality / Gender
BREAKAWAY: Combating Violence Against Women and Girls through Soccer Video Game and Youth Camps
By: Hua Wang, Ann Demarle, Jihye Choi and Yishin Wu
view abstract- view paperGender and Social Network Dynamics in a Large Massively Multiplayer Online Game
By: Cuihua Shen, Bettina Riedl, Dora Cai, Rabindra Ratan and Arnold Picot
view abstractGirls getting played: Video game stereotype effects on gendered career perceptions
By: Joseph Fordham, Kuo-Ting Huang, Corrie Strayer and Rabindra Ratan
view abstractPlaying Online with Boys: Women's Strategies for Coping With Harassment While Gaming
By: Amanda Cote
view abstract- view paper - VR and Post-VR
Dissimulation, Disability Rhetoric, and the Application of Virtual Reality-Based Therapy
By: Kristopher Purzycki
view abstract- view paperWorld and Object Designs for Virtual Environments
By: Lisa Rebenitsch, Charles Owen and Sarah Coburn
view abstract- view paper
Organizers
Conference Chairs
- Casey O'Donnell, Michigan State University
- Brian Winn, Michigan State University
- Carrie Heeter, Michigan State University
- Wei Peng, Michigan State University
Organizing Committee
- Saleem Alhabash, Michigan State University
- Tracy Fullerton, University of Southern California
- Drew Davidson, Carnegie Mellon University
- Rabindra Ratan, Michigan State University
- Patrick Shaw, Michigan State University
Program Committee
- Roger Altizer, University of Utah
- Heidi Boisvert, futurePerfect lab
- Nicholas Bowman, West Virginia University
- Florence Chee, Centre for Policy Research on Science and Technology, SFU
- Shira Chess, University of Georgia
- Mia Consalvo, Concordia University
- Sandra Crespo, Michigan State University
- Julia Crouse, Michigan State University
- Drew Davidson, Carnegie Mellon
- Bob De-Schutter, Miami University
- Sebastian Deterding, Rochester Institute of Technology
- Claire Dormann, University of Ottawa
- Sean Duncan, Indiana University
- Douglas Eyman, George Mason University
- Clara Fernandez Vara, New York University
- Tracy Fullerton, University of Southern California
- Lindsay Grace, American University
- Alison Harvey, York University
- Elisabeth Hayes, Arizona State University
- Carrie Heeter, Michigan State University
- Peter Jamieson, Miami University
- Brendan Keogh, RMIT University
- Yu-Hao Lee, Michigan State University
- Michael Lee, University of Houston - Clear Lake
- Jih-Hsuan Lin
- Brian Malloy, Clemson University
- Eric Maslowski, University of Michigan 3D Lab
- Bruce Maxim, University of Michigan-Dearborn,CIS
- Konstantin Mitgutsch, MIT GAME LAB / Massachusetts Institute of Technology
- Casey O'Donnell, Michigan State University
- Christopher Paul, Seattle University
- Wei Peng, Michigan State University
- John Quick, Arizona State University
- Clark Quinn, Quinnovation
- Rabindra Ratan, Michigan State University
- Joe Reinsel, University of Michigan-Flint
- Malcolm Ryan, Centre for Autonomous Systems
- Dan Sarkar, Michigan State University
- Bobby Schweizer, Georgia Institute of Technology
- John Sharp, Parsons The New School for Design
- Adrienne Shaw, Temple University
- Patrick Shaw, Michigan State University
- Mei Si, Rensselaer Polytechnic Institute (RPI)
- Miguel Sicart, IT University, Copenhagen
- Aaron Trammell, Rutgers University
- Steffen P. Walz, RMIT University, GEElab
- Jennifer Whitson, Concordia University
- Brian Winn, Michigan State University
- Jose Zagal, University of Utah