Gamer Diaspora: Into the Nations of Teyvat

Hannah Ruth Sison

Abstract

This paper aims to examine the concept of gamer diaspora through the virtual displacement and transnationalism by traveling inside the virtual space. This is studied through the game Genshin Impact, with its world Teyvat, and its nations that gamers travel to and live in. The world is studied through its culture, inclusive of its gods, ideologies, customs, economy, music, architecture, clothing, language, food, and celebrations that the player gets to consciously experience and have awareness of as their new reality. We also study the simulation of our physical world and how this virtual world removes the reality and changes it to this new reality through the diasporic experience.