Interaction design in virtual reality and games: from a comparative social and psychological needs perspective

Li Zheng and Mei Si

Abstract

This study examines the current status of interaction design in console games and how it is used to satisfy people's social and psychological needs. We divided them into four categories based on their interaction design based on Maslow's human needs theory. We used these categories to compare interaction design in game worlds and virtual reality (VR) animations. Finally, we described the current situation of VR animations and analyzed challenges and future directions for interaction design in this emerging field.