Virtual world Expansion: Bringing the world of Runeterra into the Philippines

Hannah Ruth Sison

Abstract

This paper explores the expansion of the world built inside the game to go beyond the virtual wall and into the physical world, through various media platforms and virtual simulations, into the physical reality specifically in the Philippines. The concept is explored through the Multiplayer Online Battle Arena (MOBA) game League of Legends (LoL) by Riot games. The study will explore the world expansion of LoL through the lore adoption with its various stories and its animated series Arcane, the recreation through cosplays and events with simulated cities, yearly e-sports tournaments, and finally with transference through augmented reality, characters with social media presence, digital music success with its created music groups, and more.