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Paper Information

TitleI like to see myself on screen: Effects of seeing oneself on screen and body image dissatisfaction on exercise experiences in playing an exercise video game
Presenter(s)Hayeon Song, Wei Peng and Kwan Lee
SessionGames and Physical Health
TimeThursday, October 9, 10:45a-11:45p
LocationParlor A
FormatPaper Presentation
DescriptionWith the recent communication technology development, it is now common to see the image of self not only in the mirror but also in many communication technological applications. For example, the image of self is available in the still picture, live camera, instant messenger, video conference, etc. Video games also start to use the image of self. In some recent applications of video games, self image has been used to represent self in virtual reality.

Despite the popular use of the image of self with new communication technology applications, research concerning the self images through new media is still not sufficient. This paper attempts to test the effect of seeing the image of self in an exercise video game. The context of exercise was chose for the research, because previous literatures in exercise psychology have found significant effects of seeing oneself on the mirror on exercise motivation and exercise experiences.
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