Paper Information
Title | Dispensable, Tweakable, and Tangible Components: Supporting Socially negotiated Gameplay |
Presenter(s) | Gifford Cheung, Alison Lee, Kevin Cheng and Hae Jin Lee |
Session | Game Mechanics and Design Principles |
Time | Friday, October 19, 1:00p-2:00p |
Location | Parlor C |
Format | Paper Presentation |
Description | Our paper examines a flexible approach to designing general game components inspired by traditional game components. Our goal is to design digital game systems that offer the players greater choice in dictating the rules, pacing, and sociability of a game session - we describe this as supporting socially negotiated gameplay. We employ five design principles to meet this goal: dispensability, live-tweakability, tangibility, mobility, and value. Our work demonstrates this approach with the design of an augmented playing card system composed of playing cards outfitted with NFC chips and a mobile device with three digital game components: a Card Viewer, a Score Board, and a Turn Keeper. We report on initial user sessions and articulate two emerging challenges for supporting socially negotiated play: (a) solving the interaction costs to enable greater flexibility and (b) managing user expectations for the automatic part of a manual-automatic system. |
Top Paper Award | This paper was selected by the program committee as a Meaningful Play 2012 Top Paper. It will be submitted to the Meaningful Play 2012 Special Issue of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). Due to the copyright requirements of the journal, only the abstract is available in the conference proceedings. |