|Title||A Closed World (student-created game)|
|Presenter(s)||Singapore-MIT GAMBIT Game Lab, Todd Harper|
|Session||Play the Past: Where Meaningful Play and Digital Humanities Meet to Talk|
|Time||Thursday, October 18, 11:00a-12:00p|
|Description||Have you ever been so frustrated, so fed up with where you are, that you just want to throw it all away and run off to somewhere new? In A Closed World you play as a young person who has decided to do exactly that. This console RPG-like game puts you in the shoes of a young resident of a village just outside a forest that everyone says is a place of no return. Supposedly home to hungering demons and a beast that would destroy the village, the forest is forbidden and nobody knows what's on the other side. However, our hero's beloved -- tired of the oppressive attitude of the villagers -- decided to go there, as anywhere would be better than home. Now it's your turn to follow after. Are you willing to risk everything to find out what's on the other side?
Research Statement - A Closed World was created to be a digital game that deals with queer issues, something that's very uncommon in games right now. Game designers and marketing professionals alike have cited a number of reasons for this, ranging from a perception of institutional homophobia in game culture to a genuine desire on the part of game designers to