Paper Information
Title | Game Design and the Challenge-Avoiding Impression Manager Player Type |
Presenter(s) | Carrie Heeter, Brian Magerko, Ben Medler and Joe Fitzgerald |
Session | Player Motivation |
Time | Saturday, October 11, 11:30a-12:30p |
Location | Parlor A |
Format | Paper Presentation |
Description | In this manuscript we propose that Challenge-avoiders, also referred to as Impression Managers, are a heretofore ignored but commonly occurring player type. We consider whether and how eight very different modern games accommodate Explorers, Challenge-seekers, and Challenge-avoiders and discuss implications for entertainment and learning game design. |
More | View extended abstract |
Top Paper Award | This paper was selected by the program committee as a Meaningful Play 2008 Top Paper. It has been submitted to the Meaningful Play 2008 Special Issue of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), which will be available in July-September 2009 issue. Due to the copyright requirements of the journal, only the abstract is available in the conference proceedings. |