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Paper Information

TitleSimDialog: A Visual Game Dialog Editor
Presenter(s)Charles Owen, Frank Biocca, Corey Bohil and Jason Conley
SessionGame Design and Development
TimeFriday, October 10, 1:00p-2:00p
LocationParlor A
FormatPaper Presentation
DescriptionSimDialog is a visual editor for dialog in computer games. This paper presents the design of SimDialog, illustrating how script writers and non-programmers can easily create dialog for video games with complex branching structures and dynamic response characteristics. The system creates dialog as a directed graph. This allows for play using the dialog with a statebased cause and effect system that controls selection of non-player character responses and can provide a basic scoring mechanism for games.
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