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meaningful play 2008 travel

Session Information

TitleFrom the Keyboard to the Game Board - Part 1
TimeSaturday, October 11, 10:15a-11:15a
LocationGreen Room
FormatPaper Presentations
DescriptionNon-digital tabletop games have been an entertainment and education medium for millennia. In recent years, non-digital tabletop games of all varieties (including designer board games, pen & paper role playing games, collectible miniature games, and collectible card games) have seen a drastic increase in Western popularity among traditional digital game playing communities as well as non-gamers alike. Without the distraction of high-end graphics, new user interfaces and 3D audio found in modern digital games, tabletop games rely on innovative design, solid & amazingly well refined game mechanics, storytelling, and the players' imaginations in order to create an enjoyable, immersive, and compelling experience. As such, they represent a game experience that is somewhat distinct from that found in digital games, and are worthy of study and exploration. It is within this context that this session will present a variety of current work which explores the scope, character, and direction of non-digital tabletop game studies. While the immediate goal of the session is to highlight current work in the area, the ultimate goal is to create a locus in which a formative dialog about the future of non-digital tabletop game studies can take place.
Papers

A Transmedia Comparison of Digital and Tabletop Board Games
By: Brian Magerko

Contrasting Player Conflicts in Digital Games and Board Games
By: Ben Medler

Pigs in the Poke: The Dynamics of Traditional Village Life, Games of Chance and Strategy
By: Brian Hayden

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