Game Information
Title | Big Huggin' - An Affection Game |
Presenter(s) | Lindsay Grace |
Session | Play the Past: Where Meaningful Play and Digital Humanities Meet to Talk |
Time | Thursday, October 18, 11:00a-12:00p |
Location | Gold A |
Format | Game Exhibition |
Description | Today the world of human computer interaction is an impersonal one. It is one where touch is mediated through glass and plastic. Where multi-touch means hands mediated through sleek materials with little texture. Why isn't touch more personal? Why isn't touch more tactile? Big Huggin' is a game designed for use with a custom teddy bear controller. Players complete the game by providing several well-timed hugs to a 30 inch teddy bear. It is an experiment and gesture in alternative interface. Instead of firing toy guns at countless enemies or revving the engines of countless gas guzzling virtual cars, why not give a hug? This project is one of nine games in the Critical Gameplay project available at http://www.CriticalGameplay.com. |