Meaningful Play 2012 includes thought-provoking presentations from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games.
Wednesday, October 17 |
5:30p-7:30p | Early Registration Check-In at Kellogg Hotel and Conference Center Auditorium |
6:00p-7:45p | Designing and Researching Games for Impact: National Challenges, Local Initiatives by Constance Steinkuehler (pre-conference talk) at Kellogg Hotel and Conference Center Auditorium |
8:00p-9:00p | Early Registration Check-In at East Lansing Marriott at University Place |
Thursday, October 18 |
|
Ballroom |
Green |
Parlor A |
Parlor C |
Gold A |
Gold B |
Tower |
8:00a-9:00a | Registration Check-In and Continental Breakfast at Lobby (2nd floor of the MSU Union) |
9:00a-9:30a | Conference Welcome | |
9:30a-10:30a | Structured Signifiers and Infinite Games: Serious Play for Lifelong Learning by Donald Brinkman (Keynote) | |
10:30a-11:00a | Break |
11:00a-12:00p | Toddlers and Technology by Kathleen Alfano (Speaker) | The World of MMOs (Papers) | Designing Games Education - Exploring The Breadth and Diversity of Game Design Curricula by Jeremy Gibson (Speaker) | | Play the Past: Where Meaningful Play and Digital Humanities Meet to Talk by Roger Travis, Jeremy Antley, Emily Bembeneck, and Ethan Wattrall (Panel) | Gamification (Papers) | The mindful xp experience: Developing meaning through rapid prototyping by Michael Lee, Felix Park and Daniel Lin (Speakers) |
12:00p-1:30p | Birds of a Feather Lunch (on your own) |
1:30p-2:30p | Great Neighborhoods: Giving power to every voice and transforming communities through civic gaming by Steven Dodds, Carrie Heeter, and Andy Simon (Speakers) | Is it the Age of Dragon Age? (Papers) | Building a Playful Learning Community (Roundtable) | Understanding Games through the Lens of Narrative (Papers) | Building a Company from the Ground Up Developing Serious Games (Panel) | Beyond Just Crunching Numbers: Games for Learning Math and Science (Papers) | Building Locative Games with ARIS (Workshop) |
2:30p-3:00p | Break |
3:00p-4:00p | Researching Playful Learning in Two-Way TV by Alex Games and Meagan Rothschild (Speakers) | Gender and Games (Papers) | Meaningful Failure: instrumental feedback that guides performance (Roundtable) | Modding: Design and Analysis (Papers) | Growing the Game Industry in Michigan: 2012 Update (Panel) | Thinking Differently about Games 4 Learning (Papers) | Building Locative Games with ARIS (cont.) (Workshop) |
4:00p-4:30p | Break |
4:30p-5:30p | Can Games Create Real World Champions? by Ann DeMarle (Keynote) | |
5:30p-7:00p | Dinner Break (on your own) |
7:00p-10:00p | Conference Reception, Game Exhibition, and Poster Session (Reception) at East Lansing Technology Innovation Center |
Friday, October 19 |
|
Ballroom |
Green |
Parlor A |
Parlor C |
Gold A |
Gold B |
Tower |
8:00a-9:00a | Registration Check-In and Continental Breakfast at Lobby (2nd floor of the MSU Union) |
9:00a-10:00a | Serious Games Beyond Training: From Process Optimization to Complex Problem Solving by Phaedra Boinodiris (Keynote) | |
10:00a-10:30a | Break |
10:30a-11:30a | Saving a Life through Play: How Serious Games can help Manage Chronic Health Conditions by Keith Brophy (Speaker) | Observe, Listen, and Learn: Studying Games Using Ethnographic Methodology (Papers) | | Game Evaluation (Papers) | Performance and Meaning in Contemporary Art and Video Games (Panel) | Classroom is a Game: Technological and Educational Insights for Games for Learning (Papers) | Pervasive and Environmental Game Design Workshop (Workshop) |
11:30a-1:00p | Birds of a Feather Lunch (on your own) and Industry/Student Meet'n'Greet |
1:00p-2:00p | It's All Fun and Games until Somebody Loses a Bias: Designing, Implementing, and Assessing Game-based Interventions to Combat Stereotypes and Biases by Geoff Kaufman and Mary Flanagan (Speakers) | Social Gaming and Collaborative Play (Papers) | Content in context: Abstraction vs. realism in designing games for social impact (Roundtable) | Game Mechanics and Design Principles (Papers) | How to Translate the Common Core State Standards into Meaningful Play (Panel) | Gaming for the Sake of Healthy Mind and Body (Papers) | Quest-Based Learning...Gamification in Schools (Workshop) |
2:00p-2:30p | Break |
2:30p-3:30p | Let's Play - Together by Scot Osterweil and Jason Haas (Speakers) | Games and Data: Between Design and Research (Papers) | Gaming for the Greater Good by Jackie Kaufman and David Chesney (Speakers) | Games: Legal, Economic, and Policy Insights (Papers) | "How do you know what you know?" : An Assessment Working Group for learning games (Panel) | Motivation, Engagement, and Enjoyment during Gameplay (Papers) | Quest-Based Learning...Gamification in Schools (Workshop) |
3:30p-4:00p | Break |
4:00p-5:00p | Transforming Public Participation in Science Through Games by Kurt Squire (Keynote) | |
5:00p-7:00p | Dinner Break (on your own) NOTE: KIXEYE is hosting a Happy Hour at Harper's Restaurant & Brew Pub from 5:15-6:15pm. |
7:00p-9:30p | "Indie Game: The Movie" Screening and Developers Discussion |
Saturday, October 20 |
|
Ballroom |
Green |
Parlor A |
Parlor C |
Gold A |
Gold B |
Tower |
8:00a-9:00a | Registration Check-In and Continental Breakfast at Lobby (2nd floor of the MSU Union) |
9:00a-10:00a | Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification by John Ferrara (Keynote) | |
10:00a-10:15a | Break |
10:15a-11:15a | Play or Playful: Development Strategies for Applied Game Design by Tobi Saulnier (Speaker) | Innovation in Game Design (Papers) | Mouth Sticks to Full Control - Design and Control Considerations for Multi-Level Accessibility in Mobile Games by Eric Maslowski and Michelle Meade (Speakers) | | Play Strategies in Liberal Education (Panel) | Daniel Tiger's Neighborhood Web Experience by Jan Stec (Speaker) | Exploring Meaningful Games: Matching Mechanics and Message (Workshop) |
11:15a-11:30a | Break |
11:30a-12:30p | Games for Impact: the Transformational Game Development Process by Drew Davidson (Speaker) | Game Design and Designers (Papers) | Games, Ethics and Rhetoric (Papers) | | Gaming the Campus (Panel) | Developing intuition about the physical world through games (Speaker) | Exploring Meaningful Games (cont.) (Workshop) |
12:30p-1:00p | Lunch at Lobby (2nd floor of the MSU Union) |
1:00p-2:00p | An Industry At Middle Age by Michael John (Keynote) | |
2:00p-2:30p | Conference Closing and Game Awards | |