This is an archive of a previous Meaningful Play. View current Meaningful Play.

meaningful play 2012 travel

Game Information

TitleOut of the Oven (student-created game)
Presenter(s)Derek DeMaiolo, Daniel DeMaiolo, Sandrine Do, Kristy Cunningham, Wayne Stiles, Shreyas Thiagarajasubramanian, and Eric Musser
SessionPlay the Past: Where Meaningful Play and Digital Humanities Meet to Talk
TimeThursday, October 18, 11:00a-12:00p
LocationGold A
FormatGame Exhibition
DescriptionOnce upon a time...

There was an imperfect cookie, named Sugarless. He did his best to hide his cracks and flaws behind an eyepatch and a gruff demeanor, but it was obvious he'd simply spent too much time in the oven. The old hag who baked Sugarless, found him a delight, as she cared only for the misery of her gingerbread cookies. Sugarless' suffering was exquisite. Who is Sugarless? Why does the old hag want to inflict so much pain on him? What is this dark passenger Sugarless harbors inside? As you play through the game enjoy:

-A sickly sweet tale of gingerbread misery
-Stealth focused mechanics & character upgrades
-Five themed levels and a final boss fight
-Sinister enemies to haunt your nightmares
-Voice overs, character quips, and narration
-Multiple endings based on Sugarless' killing spree

Out of the Oven is a deliciously twisted stealth puzzle platformer. Tim Burton meets Paper Mario as you sneak your way through scenes of half-baked horror.

As Sugarless, players must use stealth by tiptoeing past sleeping Nutcracker guards, hiding under household items, and avoiding detection from the old hags' minions until he can eventually escape from the prison of the display case. As a cereal killer, Sugarless can also kill and bring to justice the adorable Cheery-os, little naughty cereal inhabitants, throughout the display case.

Incorporating the theme of winter break, Out of the Oven uses stealth elements to capture the sense of avoiding family members and also utilizes the idea of cooking as a common winter break activity. Out of the Oven attempts to convey a paradoxical atmosphere between fun sugary sweetness and the raw horrendous horror of the food chain by using a Paper Mario/Tim Burton aesthetic style. Out of the Oven conveys several emotions including suspense, horror, and humor deriving mainly from the stealth mechanics, fear of being caught, and the consequences thereof.

Because Out of the Oven makes use of noncombat stealth, the main constraint on players is not getting caught. If a player gets discovered, Sugarless will get damaged and retry from the candy cane, lamp post checkpoints. Out of the Oven is a unique take on games of its genre because the stealth mechanics do not include some sort of defense combat system like many games which include these player actions. Players are mostly vulnerable to almost anything in the world, but they can be more resourceful than most stealth games by using items to progress throughout the levels. With a breathtaking art style, the game blends the best of 2D and 3D worlds - a style native to only a groundbreaking franchise such as Paper Mario.

Return to Schedule