Game Information
Title | Jump Rope (student-created game) |
Presenter(s) | Jonathan Hyde, Becky Moore, Scott Raymond, Evan Frederick, Zane Norman, Devin Smith, Tianyi Liu |
Session | Play the Past: Where Meaningful Play and Digital Humanities Meet to Talk |
Time | Thursday, October 18, 11:00a-12:00p |
Location | Gold A |
Format | Game Exhibition |
Description | Jump Rope is a game designed by students at the University of Michigan that was aimed at treating children with Autism Spectrum Disorder.
Jump Rope uses the Microsoft Kinect input peripheral so players can use their bodies as controllers. During gameplay, players physically jump to avoid a swinging rope on screen. Players earn points for each successful jump, and can earn additional points by collecting power-ups & coins by waving their arms or legs while jumping. In 2-player mode, players earn additional points by working together. If both players make a successful jump on the same swing, they earn an additional bonus point. This rewards players that cooperate and aims to promote social interaction between players. A random "storm" event creates flashing lights and disturbing sounds to distract players. Dealing with bright lights and ambient noise distractions is a common problem among Autism patients. The game is fully customizable. Power-ups and distractions can be turned off if necessary. The game supports up to 2 players and contains 4 different game modes. |