
Session Information
Title | Transforming Public Participation in Science Through Games |
Presenter(s) |
Squire earned his doctorate in Instructional Systems Technology from Indiana University; his dissertation research examined students' learning through a game-based learning program he designed around Civilization III. Squire co-founded Joystick101.org with Jon Goodwin and wrote a monthly column with Henry Jenkins for Computer Games Magazine. In addition to writing over 75 scholarly articles and book chapters, he has given dozens of talks and invited addresses in North America, Europe, and Asia. Squire's current research interests center on the impact of contemporary gaming practices on learning, schooling and society. |
Time | Friday, October 19, 4:00p-5:00p |
Location | Ballroom |
Format | Keynote |
Description | As Digital Media and Learning matures as a field and Digital game-based learning matures as a set of pedagogical approaches, evidence is starting to form about how and when game-based learning works best and in what contexts. This presentation argues for one model of such games -- games for participatory science -- in which games are used to create interest and springboard learners toward opportunities for authentic participation. This presentation presents several games developed and under research at the University of Wisconsin-Madison Center for Games + Learning + Society in the Wisconsin Institutes for Discovery, and focuses on emerging models of game play and new techniques for assessment. It concludes with thoughts on how we might construct more effective game develop teams and research processes. |