Session Information
Title | Transforming Public Participation in Science Through Games |
Presenter(s) | Kurt Squire is an associate professor at the University of Wisconsin-Madison in the Educational Communications and Technology division of Curriculum and Instruction and Associate Director for Educational Research and Development at the Wisconsin Institutes for Discovery. Squire's research investigates the design of game-based learning environments from a socio-cultural perspective, and he's the author of over 75 scholarly works. Recently Squire received an NSF CAREER grant to study scientific citizenship through playing Citizen Science, a role playing game for scientific citizenship. With support from the MacArthur Foundation, Squire also produced ARIS, a mobile learning platform that is currently available on iTunes. Squire is a former Montessori and primary school teacher and was co-director of the Education Arcade. Squire is the vice president and a founding member of the Learning Games Network. Squire earned his doctorate in Instructional Systems Technology from Indiana University; his dissertation research examined students' learning through a game-based learning program he designed around Civilization III. Squire co-founded Joystick101.org with Jon Goodwin and wrote a monthly column with Henry Jenkins for Computer Games Magazine. In addition to writing over 75 scholarly articles and book chapters, he has given dozens of talks and invited addresses in North America, Europe, and Asia. Squire's current research interests center on the impact of contemporary gaming practices on learning, schooling and society. |
Time | Friday, October 19, 4:00p-5:00p |
Location | Ballroom |
Format | Keynote |
Description | As Digital Media and Learning matures as a field and Digital game-based learning matures as a set of pedagogical approaches, evidence is starting to form about how and when game-based learning works best and in what contexts. This presentation argues for one model of such games -- games for participatory science -- in which games are used to create interest and springboard learners toward opportunities for authentic participation. This presentation presents several games developed and under research at the University of Wisconsin-Madison Center for Games + Learning + Society in the Wisconsin Institutes for Discovery, and focuses on emerging models of game play and new techniques for assessment. It concludes with thoughts on how we might construct more effective game develop teams and research processes. |