
Session Information
Title | Game Mechanics and Design Principles |
Time | Friday, October 19, 1:00p-2:00p |
Location | Parlor C |
Format | Paper Presentations |
Papers | Research Directions for Pushing Harnessing Human Computation to Mainstream Video Games (Top Paper Award) Beyond kWh: Myths and fixes for energy competition game design Dispensable, Tweakable, and Tangible Components: Supporting Socially negotiated Gameplay (Top Paper Award) A model for creating simulated medical equipment in a situational gameplay context: The virtual ventilator |