Session Information
Title | Structured Signifiers and Infinite Games: Serious Play for Lifelong Learning |
Presenter(s) | Donald Brinkman manages external programs in digital humanities, digital heritage and games for learning at Microsoft Research. Donald supports the Games for Learning Institute, a consortium of 8 universities, 14 principal investigators, and a small army of graduate students whose mission is to explore what makes games fun, what makes them educational, and how to best blend the two goals. He is the Microsoft champion for the Just Press Play project, an experiment to transform the undergraduate education of 750 students at Rochester Institute of Technology into a gameful narrative. Other projects include Project Garibaldi and Game Show NYC. |
Time | Thursday, October 18, 9:30a-10:30a |
Location | Ballroom |
Format | Keynote |
Description | What is a badge? Is it a certification? Is it a mile marker? Is it some form of currency? Perhaps it is just a badge? Badges are all of these things and none of them. They are structured signifiers that have the potential to transform the way we learn skills and record experiences. The 'badge-o-sphere' is currently a chaotic and disconnected space but it is rapidly beginning to congeal into a unified repository for actionable analytics. We will discuss how badges are evolving and how Microsoft is exploring their potential. This is not the first time that Microsoft has gotten involved in serious games. We will review the history of serious games at Microsoft and share some non-intuitive conclusions that we have arrived at via our ongoing research collaborations with the Games for Learning Institute and other organizations. Finally we will explore the potential for a unified game layer for lifelong learning and its potential to weave our disparate work processes into a single, infinite game. |