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meaningful play 2012 travel

Session Information

TitleInnovation in Game Design
TimeSaturday, October 20, 10:15a-11:15a
FormatPaper Presentations

Incorporating Coherent Terrain Types into Story-Driven Procedural Maps
By: Elizabeth Matthews and Brian Malloy

Information Seeking Behaviour and Failure in First Person Shooters
By: Andy Keenan

Concept Model for designing engaging and motivating games for learning - The Smiley-model
By: Charlotte Larke Weitze and Rikke Orngreen

The Deduction Engine: Adapting the Holmesian Method into a Computer Game
By: William Hart

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