
Session Information
Title | Innovation in Game Design |
Time | Saturday, October 20, 10:15a-11:15a |
Location | Green |
Format | Paper Presentations |
Papers | Incorporating Coherent Terrain Types into Story-Driven Procedural Maps Information Seeking Behaviour and Failure in First Person Shooters Concept Model for designing engaging and motivating games for learning - The Smiley-model The Deduction Engine: Adapting the Holmesian Method into a Computer Game |