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Meaningful Play 2014 at Michigan State University

Paper Information

TitleHow Games Work: Exploring the Instructional Design of Diablo III
Presenter(s)Carly Finseth
SessionInstructional Design
TimeSaturday, October 18, 11:30a-12:30p
LocationMSU Room
FormatPaper Presentation
DescriptionThis paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.

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