This is an archive of a previous Meaningful Play. View current Meaningful Play.
Title | How Games Work: Exploring the Instructional Design of Diablo III |
Presenter(s) | Carly Finseth |
Session | Instructional Design |
Time | Saturday, October 18, 11:30a-12:30p |
Location | MSU Room |
Format | Paper Presentation |
Description | This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts. |