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| Title | Keynote - Lessons Learned in Ruining Videogames |
| Presenter(s) |
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| Time | Friday, October 17, 9:00a-10:00a |
| Location | Ballroom |
| Format | Keynote |
| Description | Years ago, as a young game designer breaking into the industry, I learned some very particular rules for what makes a game "good" and/or "fun". Later, I learned how to break these rules; here's why I did and why my work has been more meaningful for it. |