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Meaningful Play 2014 at Michigan State University

Session Information

TitleRepresenting Culture in Interactive Immersive Transmedia
Presenter(s)Stacey Fox and Melissa Carrillo
TimeSaturday, October 18, 10:15a-11:15a
LocationBallroom
FormatSpeaker
DescriptionFrom a cultural heritage perspective the impact of "the digital" in both personal and cultural realms expands our notion of reality and possibility, thus broadening our understanding of who we are, where we came from, and where we are going. Using the latest technologies including the Oculus Rift and Unity game engine to create augmented reality apps and 3D Interactive virtual simulation games, the Smithsonian Latino Virtual Museum (LVM) is redefining traditional museum practice into fully immersive transmedia experiences. Melissa Carrillo, Director of New Media and Technology for the Smithsonian Latino Center and Stacey Fox, Lead Artist for Smithsonian Latino Virtual Museum and Transdisciplinary Artist-in-Residence for the MSU School of Journalism, will walk the audience through the process of creating engaging immersive interactive environments based on Smithsonian collections and scholarship. They will share approaches to their creative workflow from concept to virtual representation. This process includes the intricacies in interpretation whether the end product be a game, 3D Visualization, app or other. In the realm of representation and interpretation from a cultural heritage perspective, recognizing the transformational learning opportunities inherit in digital practice through transformational game play. Carrillo and Fox will also highlight: 1) the highly collaborative work with content experts and educators as a means to ensure educational products produced align with the National Common Core Standards and, 2) the importance of identity construction beyond the traditional representation of the the museum object and moving toward the 3D digital landscape of the digital self mirrored in avatars and NPCs. The team will also demonstrate innovative strategies for transmedia distribution to reach a multi- generational global audience through multiple interactive platforms and media.

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