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|Title||These Games Are Made for Walkin’: Walking Sims Step Up & Fill In|
|Presenter(s)||Liz Owens Boltz and Brian Arnold|
|Session||Embodiment and Games|
|Time||Thursday, October 11, 11:00a-12:00p|
|Description||The entertainment videogame market tends to be dominated by titles focused on action and competition. Although slower-paced narrative, puzzle, and mystery-based games have always held a place in the medium, the type of games pejoratively called walking simulators has recently become a heated topic of popular discussion--but little of this discussion has addressed the potential these games may hold for learning. In this paper, we analyze a sample of walking sims, drawing from popular and research literature as well as the public work of teachers using games in the classroom, to examine the common elements of walking sims and explore their educational potential.|