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Title | Player Motivations Predict Place Attachment and Gaming Social Capital |
Presenter(s) | Cynthia Sifonis |
Session | Gaming and the Environment |
Time | Saturday, October 13, 11:30a-12:30p |
Location | Lake Ontario |
Format | Paper Presentation |
Description | Researchers examining location based mobile games (LBMG) focus on mobility, sociability and spatiality. However, there is little research examining the relationships between player motivations, place attachment (mobility & spatiality) and the development of social capital (sociality). Eight-hundred and sixty-seven Ingress players responded to a survey examining player motivations, place attachment and social gaming capital. Thirty-one percent of the sample was female, the average age was 36 and the average game level achieved was 15 (out of 16). Regression analyses revealed that place attachment was most often predicted by Achievement and Immersion motivations in which higher motivation levels predicted lower levels of place attachment. Regression analyses conducted on social gaming capital were predicted by Social motivations as well as Ingress level achieved. Higher motivation and Ingress levels predicted higher capital. This research suggests that it is possible to predict the effects of player motivations on mobility, sociality and spatiality in LBMGs. |