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|Title||Gamification and 360 VR in Agrobusiness: Chicken Farm App for Android|
|Session||Game Post-Mortem Microtalks II|
|Time||Saturday, October 13, 10:15a-11:15a|
|Description||This session presents 360VR smartphone technology to improve training education of college students and professionals involved with management of CHICKEN farms in Brazil. Biosecurity is critical and damaged export of the commodity to EU and China. Gamification is the focus, with the purpose of making the simulation more engaging. A real chicken farm was used capture 360 photography, video footage and audio. 2 prototypes were developed with Unity. They have exactly the same content. One is a 360 stereoscopic VR Version and movement of users head dictates spatial interaction. In the other users interact via touchscreen. The study invited veterinary college students to try both prototypes and express their opinions in order to find which one is more efficient. Sponsored by the Araucaria Foundation, the app is developed at Positivo Research Center.|