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Meaningful Play 2018 at Michigan State University

Paper Information

TitleLearning to Create or Creating to Learn
Presenter(s)Adrienne Decker, Christopher Egert and Andrew Phelps
SessionLearning by Creating
TimeSaturday, October 13, 10:15a-11:15a
LocationMSU Room
FormatPaper Presentation
DescriptionSplattershmup: A Game of Art and Motion blends elements of a traditional arcade game with the creation of an abstract expressionist piece of art. Upon completion of the game, the actions taken by the player create the lines and colors on the canvas that can then be saved and shared. While not intending to create an educational game, the game was motivated by a desire to have players experience modern art. However, in playtesting and release, these goals were not realized. In order to help connect the player to the art concepts, we engaged an art educator to create scaffolding around the gameplay experience. The resulting materials leveraged both the cognitive and affective domains to engage the players. Results of the pilot testing of these materials confirmed that the player showed a deeper connection to the art content of the game while not minimizing the enjoyment of the gameplay experience.

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