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|Title||Representation of Mental Health in Games|
|Session||Health Games Microtalks|
|Time||Saturday, October 13, 11:30a-12:30p|
|Description||Mentally ill characters appear in 24% of video games, yet there is almost no research on how mental health issues are represented. One of the obstacles to research on mentally ill characters, settings, and clinical representations due to the challenges of identifying and categorizing portrayals of mental illness in games. This microtalk reviews the current status of mental health in games and puts forth a new framework for identifying and categorizing psychopathology in video games that addresses the limitations of previous research and offers guidance for future game researchers and developers on how to think critically about the representation of mental illness in games.|