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Meaningful Play 2018 at Michigan State University

Session Information

TitleInnovation in STEM Games
TimeFriday, October 12, 2:30p-3:30p
LocationMSU Room
FormatPaper Presentations

BeadED Adventures: Using Tangible Game Artifacts to Assist STEM Learning
By: Emily Johnson and Anne Sullivan

Hemonauts: Initial Implementation of Digital Games to Increase STEM Learning Among Chronically Ill Children (Top Paper Award)
By: Sarah Schoemann, Cheryl Cheong, Wilbur Lam, Elaissa Hardy and Elizabeth DiSalvo

Avatar Effects in a STEM-Game Website
By: Leticia Cherchiglia and Rabindra Ratan

Merging Education, Assessment, and Entertainment in Math Games: A Case Study of Function Force
By: Mike Treanor, Christopher W. Totten, Joshua McCoy and G. Tanner Jackson

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