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|Title||Teaching Game Development to Different Types of Students|
|Presenter(s)||Jeremy Gibson Bond (moderator)|
|Time||Thursday, October 11, 11:00a-12:00p|
|Description||Many of the concepts of game development are universal, but the ways in which we teach these concepts to students need to vary to adapt to the particular backgrounds and needs of the different students that we teach. Jeremy Gibson Bond leads a discussion of educators with expert knowledge in teaching different types of students, with each panelist giving a brief overview of their best practices for the types of students they teach followed by a group discussion with Q&A to answer your questions about how to approach various student groups.|