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Title | The Unbearable Lightness of Being Social Impact Games |
Presenter(s) |
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Time | Friday, October 12, 10:30a-11:30a |
Location | MSU Union Ballroom |
Format | Speaker |
Description | If all games have meaning, what does it mean to be a social impact game? While we have in the past decade championed a variety of terms that orbit this concept of social impact, how do we, as researchers, designers, and players understand the edges of a social impact game and other types of playful design? How does intention and the reality of play intersect to support or detract from this concept of a social impact game? Whether it is a newsgame developed by a major news organization, an advergame designed by a marketing group, or a game with strong political implications made by a single independent artist, it's useful to examine what is meant by social impact and how the practice of creating social impact games can proceed in the future. |