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Meaningful Play 2018 at Michigan State University

Session Information

TitleThe Unbearable Lightness of Being Social Impact Games
Presenter(s)

Lindsay GraceLindsay Grace is an associate professor at American University and founding director of the American University Game Lab and Studio. He was the Fall 2017 Visiting Knight Chair at the University of Miami.In August, 2018 Lindsay will join the faculty of the University of Miami School of Communication as a Knight Chair. His work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinery's digital arts community, Black Enterprise and others. He has published more than 50 papers, articles and book chapters on games since 2009. His creative work has been selected for showcase internationally including New York, Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and others. He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. Lindsay is vice president (2015-2016,2018) and board of directors for the Global Game Jam and Vice President of the Higher Education Video Game Alliance. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013-2015.

TimeFriday, October 12, 10:30a-11:30a
LocationMSU Union Ballroom
FormatSpeaker
DescriptionIf all games have meaning, what does it mean to be a social impact game? While we have in the past decade championed a variety of terms that orbit this concept of social impact, how do we, as researchers, designers, and players understand the edges of a social impact game and other types of playful design? How does intention and the reality of play intersect to support or detract from this concept of a social impact game? Whether it is a newsgame developed by a major news organization, an advergame designed by a marketing group, or a game with strong political implications made by a single independent artist, it's useful to examine what is meant by social impact and how the practice of creating social impact games can proceed in the future.

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