This is an archive of a previous Meaningful Play. View current Meaningful Play.
Title | Intra-InterDisciplinary Collaboration |
Presenter(s) | Jarryd Huntley, a Civic Tech Fellow at Microsoft, plays important roles in Cleveland's game development scene as both an academic by teaching game development at Lorain County Community College, and as an independent game developer. His studio, Polytundra LLC, just released their debut title Art Club Challenge, which was featured in the 2017 Smithsonian American Art Museum Arcade. With talks at universities and conferences (including IndieCade and GDC), he brings a unique perspective by drawing on his experiences from software engineering and as a professional musician. In addition he recently finished co-authoring his first book, Game Programming for Artists, available now. Hanna Brady is a freelance game writer. She works on mobile and indie games. Her first book, co-authored with Jarryd Huntley, is Game Programming for Artists. Her essay "Building A Queer Mythology" appeared in Queer Game Studies and her series of fantasy novellas, Arcana, has three installments currently available. In her spare time, she travels, plays the harp, and learns new board games. |
Time | Thursday, October 11, 3:00p-4:00p |
Location | MSU Union Ballroom |
Format | Speaker |
Description | By their multidisciplinary nature, games encourage their makers to learn new things—to be creative multi-classing autodidacts. It's helpful if a coder can write some music, a designer can sketch, or if an artist knows something about code. Jarryd and Hanna will talk about what they learned writing Game Programming for Artists—about collaboration, overcoming knowledge bias, learning together and how those same principles can apply across disciplines. |