Description | Multiplayer serious games and their impact on affective, behavioural and cognitive outcomes is a topic that has been rigorously studied in the past, with literature outlining positive, negative and even inconclusive results (Dichev & Dicheva, 2017, Vlachopoulos & Makri, 2017). However, there is no clear outline on what the difference between collaborative and competitive serious games is when it comes to their effect on social presence values. Aiming to investigate this, a four-step methodology was followed. The study was performed on two groups of participants (n1 = 11, n2 = 10). Based on the data gathered using the Social Presence in Gaming Questionnaire (De Kort et al., 2007), when it comes to behavioural engagement values, the results indicate a statistically significant difference at t(17) = 6.608, p < 0.001. Considering the circumstances of the current research, the collaborative game was better at fostering social interaction and engagement between the players. |