Meaningful Play 2022 at Michigan State University

Poster Information

TitlePlaying at Work: Finding and Designing Play into Virtual Meetings
Presenter(s)Maxwell Foxman, Alex P. Leith, Adam Sulzdorf-Liszkiewicz, David Beyea, Brian Klebig, Luis Graciano, Dalton Bouzek and Rabindra Ratan
SessionConference Reception, Game Exhibition, and Poster Session
TimeWednesday, October 12, 7:00p-9:30p
LocationMSU Union Ballroom
FormatPoster Presentation
DescriptionThe COVID-19 pandemic flooded the landscape of virtual meetings and videoconference with business (e.g., Teams; Zoom), game-like, and social applications (e.g., Gather). However, accompanying this deluge are organizational, social, and psychological stresses ranging from "Zoom Fatigue" to exacerbating problems like unequal talking time and overemphasizing appearance. Our research aims to remedy these issues by exploring and evaluating how meaningful play can impact virtual meetings and platforms. The poster will review the complicated relationship between games and play in organizational settings, where "gamified" systems may afford mixed results even while "play" is useful for work and workers. Secondly, results from a multimethod study of play in virtual meetings will be presented, consisting of an analysis of Twitter messaging of these subjects during the pandemic, interviews with game developers, and a platform analysis of the game Walkabout Mini Golf, which is used for team building and business meetings.

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