Meaningful Play 2022 at Michigan State University

Paper Information

TitleThe Forms and Uses of Undergraduate Student Game Design Logs
Presenter(s)Paul Gestwicki, Jennifer Coy and David Largent
SessionGames Design Education
TimeThursday, October 13, 1:00p-2:00p
LocationLake Michigan
FormatPaper Presentation
DescriptionDesign logs provide a way for designers to articulate their goals, track their progress, and record decisions. College students in an introductory game design course were assigned to keep design logs during a multi-week, community-engaged tabletop game design project.

The research team analyzed the students' design logs and the designer's statements of their final projects in order to understand how students engaged with these writing practices and what impact these had on their work. The design logs varied significantly from each other and from the recommendations. The form of the logs can be described along three dimensions: multimodality, composition style, and document structure. We identified seven categories of use, only four of which came from the provided recommendations. Despite their idiosyncrasies, the logs and reflections demonstrate that students learned to follow a rigorous, iterative design process.

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