Poster Information
Title | Adopting a User-centered Design Process in order to Ensure Meaningful Play: the Sidewalk Saver Game Project |
Presenter(s) | Jeroen Wauters, Frederik Windey and Veronika Anna Abeele vanden |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 9, 6:00p-8:00p |
Location | East Lansing Technology Innovation Center |
Format | Poster Presentation |
Description | It is well known that designing and developing games is no straightforward matter. It involves a creative design process, as well as software engineering processes. Many postmortems report on the tension between creative processes and large-scale programming concerns. When aiming at 'meaningful play', one more layer of difficulty is added. How can one ensure that besides entertaining, a game also affects the audience in the intended way? In this paper we report on the making of Sidewalk Saver, a game with the aim of sensitizing young adults about the accessibility of public spaces for people with disabilities. During the making of this game, we tried to reconcile a creative game design process, a software engineering process and a user-centered design approach. In this paper we report on the intricacies of reconciling these different approaches and the added value of including the stakeholder in the design process. |