This is an archive of a previous Meaningful Play. View current Meaningful Play.

meaningful play 2008 travel

Poster Information

TitleDevelopment of the Kids Game Experience Questionnaire: A self report instrument to assess digital game experiences in children
Presenter(s)Karolien Poels, Wijnand IJsselsteijn and Yvonne de Kort
SessionConference Reception, Game Exhibition, and Poster Session
TimeThursday, October 9, 6:00p-8:00p
LocationEast Lansing Technology Innovation Center
FormatPoster Presentation
DescriptionIn this study we present the Kids Game Experience Questionnaire; a self report instrument to assess in-game experiences in children (i.e. 8-12 years). We aim for a self report measure that is sensitive, applicable over game genres and devices, and can be applied and filled out by children in a convenient, independent and time efficient way. The structure of the KidsGEQ is largely based on the Game Experience Questionnaire as developed earlier for an adult audience. The major challenge when developing a questionnaire for children is formulating items and anchor points that can be readily and easily interpreted. For the KidsGEQ, formulation of the items was based on an expert meeting with game developers experienced in designing for children and social scientists studying game experience in general, as well as on in depth interviewing and testing possible items with children who often play digital games. This resulted in a list of 49 items covering nine digital game experience dimensions. Besides the basic rationale and structure of the KidsGEQ, we present reliability of the items after use in a field experiment (n=31) with an outdoor digital game developed for young children.
MoreView extended abstract

Return to Schedule