Poster Information
Title | Effects of Contingent and Non-Contingent Sound on Video Game Performance |
Presenter(s) | John Baxa, Siu-Lan Tan and Matthew Spackman |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 9, 6:00p-8:00p |
Location | East Lansing Technology Innovation Center |
Format | Poster Presentation |
Description | As the video game industry has advanced, sound has come to play an increasingly integral role in games. The player can now take an active role with sound, using it as an aural guide to learn more about the virtual environment. The present study aims to investigate exactly what effects different levels of interaction with sound have on players' performance and experience of gaming in The Legend of Zelda: Twilight Princess. Whether sound was contingent or not with players' actions and onscreen events was also of interest. We also wanted to examine the new playing experience offered by the new Nintendo Wii Console, and how its unique interface would impact game play. We predicted that players would perform better and experience higher levels of immersion in conditions in which sound is closer to normal playing conditions. |
More | View extended abstract |