Poster Information
Title | Designing a model for affective digital games to support the social-emotional development of teenagers diagnosed with an autism spectrum disorder |
Presenter(s) | Mitu Khandaker |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 9, 6:00p-8:00p |
Location | East Lansing Technology Innovation Center |
Format | Poster Presentation |
Description | Affective computing technologies refer to computationally 'recognising' emotions in a user, often through the use of multimodal affective sensors, including facial expressions, postural shifts, and physiological signals such as heart rate, skin conductivity, and EEG signals. More recently such work has been applied to social-emotional computing applications to support high-functioning individuals with autism spectrum disorders. This poster furthers this work by proposing a systemic model for games which use real-time multimodal affective recognition technologies as an input mechanism; this builds upon existing work on the benefit of games for therapeutic use although allows additional scope for emotion regulation. The resulting system is a cybernetic feedback loop; a model for games which has also been advocated by Salen and Zimmerman. |
More | View extended abstract |